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virtualinfantry

globalChat in multiplayer

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this works great in editor... will not work in multiplayer.. any clues?

The script works fine and the scoring in editor... just wont issue the globalchat command to server when in multiplayer

score.sqf

_target = _this select 0;
_killer = _this select 1;
_damage = _this select 2;
_score  = _this select 3;

_killer addScore _score;
_killer globalChat format ["Tango Down! Scored %1 points for hitting target %2 for %3 damage", _score, _target, _damage];

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All the "chats" are local and would need to be executed on each client for them to see.

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It's the "Global" channel, but it's not broadcast to other players.

Something like this:

init.sqf:

TAG_fnc_mpGlobalChat = {
    (_this select 0) globalChat (_this select 1);
};

Then:

_target = _this select 0;
_killer = _this select 1;
_damage = _this select 2;
_score  = _this select 3;

_killer addScore _score;
_msg = format ["Tango Down! Scored %1 points for hitting target %2 for %3 damage", _score, _target, _damage];
[[_killer, _msg], "TAG_fnc_mpGlobalChat"] spawn BIS_fnc_MP;

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Thanks, will give it a try in a bit... Have to run out real quick...

Why is something so trivial, so cryptic to figure out? I don't think any "scripter" would be able to accomplish such task. :D

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