tharos 2 Posted July 14, 2013 If you put your men "In cargo" and use --------------------------------------------------------------- chute = "Steerable_Parachute_F" createVehicle [0,0,0]; chute setPos [getPos this select 0, getPos this select 1, 200]; this moveIndriver chute; ------------------------------------------------- They can acually parachute and land and regroup and all... Not tried to make em jump from a chopper... Share this post Link to post Share on other sites
MadocComadrin 12 Posted July 14, 2013 The AI will also use the parachute backpack, but this sounds like a good work-around for troops that need a different backpack (assuming they keep their current backpack after they're forced into the parachute). Share this post Link to post Share on other sites
Jonin 10 Posted September 5, 2013 Nice. I can make them start in the air and use this, but I can't seem to make them jump from a chopper. If I put them in cargo, when they eject, they splat. I do use the inventory while in chopper to move a steerable chute to my inventory before ejection. ---------- Post added at 12:15 PM ---------- Previous post was at 12:09 PM ---------- Oops I just figured out what I did wrong. Share this post Link to post Share on other sites