THE END. 10 Posted July 13, 2013 step step checkpoint save lıke a socom game how to make pls help thanks... Share this post Link to post Share on other sites
kylania 568 Posted July 14, 2013 Two ways: hint "Press ESC and save anytime you want since this isn't a console game"; or Place down a Trigger where you want the checkpoint to be. Set it's condition to be: [thisTrigger, player] call BIS_fnc_inTrigger Place down a Module(F7) of Category Events Module Save Game. Then synchronize the trigger with the module. Share this post Link to post Share on other sites
dale0404 5 Posted July 14, 2013 or you could use: [] call BIS_fnc_saveGame; in a trigger. Share this post Link to post Share on other sites
THE END. 10 Posted July 14, 2013 Two ways: hint "Press ESC and save anytime you want since this isn't a console game"; or Place down a Trigger where you want the checkpoint to be. Set it's condition to be: [thisTrigger, player] call BIS_fnc_inTrigger Place down a Module(F7) of Category Events Module Save Game. Then synchronize the trigger with the module. thanks a lot.... Share this post Link to post Share on other sites