kdk11 1 Posted July 12, 2013 I need a certain AI to not run away as soon as gunshots or units are in its area. I tried the waypoint hold and set it to careless yet he still runs. I also should point out at one point in the mission he will join joinSilent with a group in my mission so i cant just disable him like you can by using disableAI "MOVE"; disableAI "TARGET"; etc Share this post Link to post Share on other sites
falconx1 13 Posted July 12, 2013 try this: _unit allowFleeing 0; Share this post Link to post Share on other sites