MacRae 12 Posted July 10, 2013 Hey Guys, Giving a map: I have just recently asked this but the coding has changed again, so in the initialization how do i add an map to a player? Getting Intro Music: I want to know how to make music play as a player joins into the server... Noob question again but how do i do it guys Need this as soon as possible! :) ~MacRae~ ---------- Post added at 22:50 ---------- Previous post was at 22:22 ---------- Anyone?? :D Share this post Link to post Share on other sites
goatboy 1 Posted July 10, 2013 google works a treat :P _this additem "Map"; Share this post Link to post Share on other sites
kylania 568 Posted July 10, 2013 There have been threads about these exact issues in the last week. Search or browse. :) Share this post Link to post Share on other sites
MacRae 12 Posted July 12, 2013 I have been searching, and i have worked out the map problem, but i just cant get intro music to work ... Share this post Link to post Share on other sites
kylania 568 Posted July 12, 2013 Place down a trigger, condition of time > 1 then click Effects button at the bottom then pick a Track from Tracks. OK, OK. Enjoy. Share this post Link to post Share on other sites
MacRae 12 Posted July 12, 2013 No i know how to do that, but what i want is a Custom .ogg file that plays as you spawn into the mission Share this post Link to post Share on other sites
kylania 568 Posted July 12, 2013 Save your mysong.ogg into music folder under your mission then put this in your description.ext: class CfgMusic { // List of tracks (.ogg files without the .ogg extension) tracks[] = {mysong}; // Definition for each sound class mysong { name = "mysong"; // Name for mission editor sound[] = {\music\mysong.ogg, db + 0, 1.0}; titles[] = {0, ""}; }; }; Then do as above but pick mysong from the track list. Share this post Link to post Share on other sites