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fulcrum

Dynamic campaign for ofp?!?

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Hey.

I was just thinking last night and was wondering if a dynamic campaign could ever be made for a game like this. I was thinking of a campaign-engine like in some flightsim. Like Falcon 4, just in a much smaller scale offcause. Each team on the island could start up with 2-3 small bases around the island and those would have limited supplies and would only resupplied once every day or something like that.. The campaign engine should then automatic generate missions like baseassault or Airstrikes against the enemy that you could choose to take part of or not. The campaign should offcause go on in real time day and night and you should be able to join a tank-platoon or a special forces team or something like that.

And it would be necessary to have small recon units scattered around the island for days..

I realized that there are so many talentet guys out there making so many mods for OFP so maybe this could be done someday… or are people only thinking of multiplayer these days..? Or is this idea just to far out???

Well, just a thought……

Thanks for reading this..

M

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Moving to ME (this is a scripting task, not modelling) smile.gif

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its possible, its done on a small scale in the resistance campaign (eg in some missions if u fail u get a different mission after that) all u need to do is have 5 or 6 different ways to complete each mission. let me put it another way, say if the mission was to attack the bridge in Nogova u could have an ending in which u were successful and the next mission was to push on through Nogova and another ending where u fail and the next mission is to try and stop the enemy pushing on through your territory. You could keep having missions like this until u got all the way to the enemy base and if u win that mission u complete the campaign. Or it could work the other way and the enemy get to your base and they win the campaign.

that probably didn't make alot of sense sad.gif

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Thanks for the reply peeps...

I was more thinking of a campaign covering one large battle on one island. Smaller battles (siege a town fx) would be generated, and you could be choosen to anticipate in that batte, while other battles would be happen elsewhere as well.

And you could see on an overall map how the hole battle was going..

Well, that too probably didn't made alot of sense..

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Have a look at The Chain of Command I think it might be covering some of the area you want.

Link in my or Denoirs signature

Regards walker

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