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kdk11

MP problems

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Has anyone actually found a way of when exporting MP missions to get all scripts etc to actually work when playing online?.

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correctly? as in press export to MP?

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Make sure you haven't changed the name of the mission before exporting. If you save as one name then change it the files you'd had won't move over.

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yeah I done that mate. However this onscreen message only shows for me and nobody else when online

waitUntil{!(isNil "BIS_fnc_init")};
       ["SOMEWHERE OFF THE","COAST OF STRATIS", str(date select 2) + "." + str(date select 1) + "." + str(date select 0)] call BIS_fnc_infoText;

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You don't need the waitUntil in that anymore, the functions module is built in now. Are you hosting the mission? Might be running fast enough that connected clients aren't fully loaded before that runs? Put a sleep in front of it maybe?

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arent there 2 different locations for the missions? one in my documents and on in the core folder? if i remember correctly i had the same issue...turned out i was loading the wrong mission....its been months since i tinkered so i could be wrong.

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thanks mate will give it a try

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arent there 2 different locations for the missions? one in my documents and on in the core folder? if i remember correctly i had the same issue...turned out i was loading the wrong mission....its been months since i tinkered so i could be wrong.

actualy there 3 different places...

in Documents... sources for editor

in appData... missions downloaded online (hidden folder)

in Arma3... missions exported from editor

when u export mission from the "source" to the MP, u create archive, like .zip or .rar but in this case it has .pbo extension...

...............it works for thousands of us ?

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yeah mate i think the mission must be loading too quick for other people to see it like suggested above

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Well I changed the intro to the type writer writing which is on screen for quite some time and yet no one else can see it. Also the mission failed screen only shows for me and no one else

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