becario 1 Posted June 25, 2013 (edited) COOP 4 Operation Night Ride By beario_alex (aka becario) Features: Respawn: at friendly vehicle: boat. Respawn delay: 15s. Time of day: night. 2 tasks. Situation: The Iranian army is in control of the North of Stratis. Intelligence has discovered that the Iranian army is creating a prototype for a new amphibious vehicle. This could mean a great advantage to whoever possesses that technology. We must acquire it before they complete their tests. The satellite has located the testing facility at Stratis Air Base, somewhere in the area marked in blue in your map. You must steal the prototype and deliver it to our advanced camp located in Camp Tempest. The prototype must arrive in one piece so our experts may study it. Changelog: Version 3.0 -Deleted custom loadout -Units ungrouped -IA disabled -Briefing added: Situation, Mission, Execution -Edited and corrected text in missions Version 2.0 -Added respawn at friendly vehicle boat. -Added 2 different tasks: Steal and Deliver. -Improved task descriptions. -Changed File name: old one was the first name I had and did not match mission name. Installation: Extract the .pbo file(s) to your Steam/SteamApps/common/ArmA 3/MPMissions folder. Mission is WIP, feedback is appreciated. Download links: Dropbox: https://dl.dropboxusercontent.com/u/63366024/COOP_04_Operation_Night_Ride2.Stratis.pbo Mega: https://mega.co.nz/#!TE4EwbaQ!DbsP4i6jpflD7RX5xZshUTaGxNg7UP_TENtMv7W2Vrk Armaholic: http://www.armaholic.com/page.php?id=21279 Edited July 2, 2013 by becario Editing title Share this post Link to post Share on other sites
becario 1 Posted June 28, 2013 I need help with the mission. When you play solo there is no problem, the mission runs correctly. But when trying to launch a MP game, only the host gets into the game, while the others are stuck in map briefing. This is a screenshot of what the host sees, it looks like a de-synchronization (red broken chain): Why is this? What can cause this desync? Share this post Link to post Share on other sites
SPECOPx 10 Posted June 29, 2013 I need help with the mission. When you play solo there is no problem, the mission runs correctly. But when trying to launch a MP game, only the host gets into the game, while the others are stuck in map briefing. This is a screenshot of what the host sees, it looks like a de-synchronization (red broken chain):http://cloud-2.steampowered.com/ugc/1117173524864517581/5D460E11C19E406E088E64606AF4013BAA07B78C/ Why is this? What can cause this desync? I had the same exact problem. This mission only does that. Share this post Link to post Share on other sites
becario 1 Posted June 29, 2013 For single player it works. I don't know why it doesn't for MP. I first thought it was due to the custom loadout script that I have so units would respawn with that loadout, but I removed it and left default units, but it still doesn't work. I really have no idea what is going wrong and would be very thankful if someone with more expertise could tell me something. Share this post Link to post Share on other sites
becario 1 Posted July 2, 2013 New version available, I think I solved the problems I had with desynchronizing. Share this post Link to post Share on other sites