brad7 4 Posted June 24, 2013 I have done a retexture of the new Green army gear and it is appearing invisible but the uniform isnt appearing in game at all. I think it is something to do with the configs so ill post them below - any help would be great. Helmet; enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class Desert_Helmet { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F", "A3_Characters_F_BLUFOR"}; }; }; class cfgWeapons { class ItemCore; class ItemInfo; class HeadgearItem; class Desert_Helmet: ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "Desert Infantry Helmet"; picture = "\DesertAcu\Headgear\ui\deserthelm_CA.paa"; model = "\A3\Characters_f\blufor\headgear_b_helmet_plain.p3d"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\DesertAcu\Headgear\data\deserthelm_co.paa"}; class ItemInfo: HeadgearItem { mass = 100; uniformModel = "\A3\Characters_f\blufor\headgear_b_helmet_plain.p3d"; modelSides[] = {3,1}; armor = "3*0.5"; passThrough = 1; hiddenSelections[] = {"camo"}; }; }; }; Uniform; enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class US_DES_Soldier { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F"}; }; }; class CfgVehicles { class B_Soldier_base_F; class US_DES_Soldier : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "US Infantry Riflemen"; nakedUniform = "U_BasicBody"; uniformClass = "US_Infantry"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"DesertAcu\Uniform\data\desertuniform_co.paa"}; model = "\A3\Characters_f_beta\INDEP\ia_soldier_01.p3d"; linkedItems[] = {"Desert_Helmet","DesertVest","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"Desert_Helmet","DesertVest","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; }; class cfgWeapons { class Uniform_Camo_Base; class UniformItem; class US_Infantry : Uniform_Camo_Base { scope = 2; displayName = "US Infantry Riflemen"; picture = "\DesertAcu\Uniform\ui\desertuniform_ca.paa"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "US_DES_Soldier"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; Vest; enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class Desertvest_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class cfgWeapons { class Vest_Camo_Base; class VestItem; class DesertVest : Vest_Camo_Base { scope = 2; displayName = "US Infantry Vest"; picture = "\DesertAcu\Vest\ui\desertvest_ca.paa"; model = "\A3\Characters_f_beta\INDEP\equip_ia_vest01"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\DesertAcu\Vest\data\desertvest_co.paa"}; class ItemInfo : VestItem { uniformModel = "\A3\Characters_f_beta\INDEP\equip_ia_vest01"; containerClass = "Supply100"; mass = 50; armor = 5*0.5; passThrough = 0.7; hiddenSelections[] = {"camo"}; }; }; }; Share this post Link to post Share on other sites
surpher 1 Posted June 25, 2013 Uniform_Camo_Base should be Uniform_Base Share this post Link to post Share on other sites