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Grayscayl's Beta Armory | The OCD Beta Armory

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The OCD Beta Armory Revision 1.08



Developed by Grayscayl (Rakehell)

Mission Created by Grayscayl

Virtual Ammobox System Created by Tonic-_-

A well planned Armory spanning across all of Stratis. Blufor at the Air Base, Opfor at the Kamino Firing Range, Independent at LZ Connor Go nuts.



There is no way to win this mission. There are no objectives or points. It is an Open Sandbox for players to learn about Arma 3 Beta without getting shot up by the enemy. Revision 1.06 allows up to 30 players in Multiplayer, with 10 on each team.

Welcome Soldier, to Grayscayl's OCD Beta Armory! Today, you'll take part in a learning exercise where you'll be allowed to roam the island and experiment with what Arma 3 Beta has to offer. We have bribed the Blufor, Opfor, and Independent to leave Stratis for today. Take advantage of this expensive opportunity to travel the terrain and learn about game mechanics so you don't get team killed in the real action! Now go, and blow some shit up!

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Download Here:

Armaholic Page

Armaholic Forums

Changelog

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Revision 1.08

Fixed Vehicle Positions.

Added Green 'SDV' and Blue 'Ghosthawk (Blue)'.

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Revision 1.07

Fixed Helicopters Exploding on Mission Spawn. (I think this has something to do with the Helicopters themselves but if they're still exploding, please let me know.)

Fixed Each Unit is in their own Group.

Fixed Moved some Unit Spawns around to prevent spawning outside of base.

Added Vehicle Spawns at Air Station Mike.

Added Vehicle Spawns at Camp Rogain.

Added Vehicle Spawns at Camp Tempest.

Added New Welcome Message.

Removed Vehicle Respawn Scipt. (This was to get the error message out of your face until I truly fix the script.)

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Revision 1.06

Fixed Moved Independent location.

Fixed Player Limit is now 30.

Added All new Spawns for each Side.

Added More Vehicle Spawns for each Side.

Added Practice Targets for Each Side.

Added Markers for each Side.

Add Vehicle Respawn Scipt. (It is currently broken due to the Beta Update)

Removed Mortars for each Side.

Removed Civillian Side.

Reduced Player Limit from 32 to 30.

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Revision 1.05

Fixed Vehicle Spawns exploding on Mission Load.

Fixed Portable Toilet Units exploding on Mission Load.

Fixed Helicopter Placement being unstable.

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Revision 1.04

Fixed Opfor Vehicles exploding on Mission Load.

Fixed Civilian Vehicles exploding on Mission Load.

Removed Vehicle Respawn Script.

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Revision 1.03

Fixed Vehicle Spawns Damaging Vehicles.

Fixed Virtual Ammobox System Errors. (Updated VAS to Version 1.3)

Added Respawn Script.

Added Vehicle Respawn Script. (Broken At The Moment)

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Revision 1.02

Fixed Vehicle Spawns Exploding on Mission Load.

Added More Vehicle Spawns.

Added More Player Spawns.

Added Virtual Ammobox System. (Currently Broken Due to Problem with VAS 1.2)

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Revision 1.01

Added Spawns:

Blufor Spawns at Stratis Airbase

Opfor Spawns at Kamino Firing Range

Independent Spawns at Camp Tempest

Civilian Spawns at Agia Marina

Added Sides have their own Weapons/Vehicles at their Spawn.

Added All Units now Playable in Multiplayer.

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Revision 1.00

Added Spawns:

Blufor Spawns at Northern ATC Tower at Stratis Air Base.

Opfor Spawns at Southern ATC Tower at Stratis Air Base.

Independent Spawns at Center of the Stratis Air Base Landing Strip.

Added All Beta Vehicles.

Added All Ammo Boxes/Crates.

Edited by Rakehell

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Good job, I was in the testing server and you told me that you had uploaded it but it was pending. Thanks for uploading it as I needed it.

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Is there an ETA on getting the vehicle respawn script back in?

Edit: Also it seems like the spawns are a bit messed up. I was spawning in the blufor base as an independent... then sometimes I would spawn in the Opfor base. Any change this could be fixed?

Edited by cvirtuoso

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Because of Arma 3's Beta update on June 25th, I've had difficulty trying to update my old script. I'm still working on Vehicle Respawns though and will most likely release a fix in Revision 1.07!

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