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Remi .A

Texture missplaced

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Im having a problem with the coveralls re-texture, I re textured all the right areas but for some reason it seems to load the texture wrong. Or something to that affect, heres a picture of what it looks like.

http://i.imgur.com/s7rDfJL.jpg (435 kB)

heres my config just in case

enum {
    //  = 2,    // Error parsing: Empty enum name
   DESTRUCTENGINE = 2,
   DESTRUCTDEFAULT = 6,
   DESTRUCTWRECK = 7,
   DESTRUCTTREE = 3,
   DESTRUCTTENT = 4,
   STABILIZEDINAXISX = 1,
   STABILIZEDINAXESXYZ = 4,
   STABILIZEDINAXISY = 2,
   STABILIZEDINAXESBOTH = 3,
   DESTRUCTNO = 0,
   STABILIZEDINAXESNONE = 0,
   DESTRUCTMAN = 5,
   DESTRUCTBUILDING = 1,
};

class CfgPatches {
   class example_uniform_config {
       units[] = {};
       weapons[] = {};
       requiredVersion = 0.1;
       requiredAddons[] = {"A3_Characters_F_BLUFOR"};
   };
};

class CfgVehicles {

   class B_Soldier_base_F;

   class Example_Soldier_F : B_Soldier_base_F {
       _generalMacro = "B_Soldier_F"; //unsure what this does
       scope = 2;
       displayName = "Uniform Test Soldier";
       nakedUniform = "U_BasicBody"; //class for "naked" body
       uniformClass = "Example_CombatUniform_mcam"; //the uniform item
       model = "\A3\Characters_F\blufor\b_soldier_03.p3d";
       hiddenSelections[] = {"Camo"};
       hiddenSelectionsTextures[] = {"\tansuit\data\tancamo.paa"};
   };
class Example_Soldier_G : B_Soldier_base_F {
       _generalMacro = "B_Soldier_F"; //unsure what this does
       scope = 2;
       displayName = "Black and Tan";
       nakedUniform = "U_BasicBody"; //class for "naked" body
       uniformClass = "Black_tansuit"; //the uniform item
       model = "\A3\Characters_F\blufor\b_soldier_01.p3d";
       hiddenSelections[] = {"Camo"};
       hiddenSelectionsTextures[] = {"\tansuit\data\coveralls_bltan_co.paa"};
   };

};

class cfgWeapons {
   class Uniform_Base;
   class UniformItem;

   class Example_CombatUniform_mcam : Uniform_Base {
       scope = 2;
       displayName = "Tan Operator Suit";
       picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
       model = "\A3\Characters_F\blufor\b_soldier_03.p3d";

       class ItemInfo : UniformItem {
           uniformModel = "-";
           uniformClass = "Example_Soldier_F"; //would be same as our made soldier class
           containerClass = "Supply20"; //how much it can carry
           mass = 80; //how much it weights
       };
   };
   class Black_tansuit : Uniform_Base {
       scope = 2;
       displayName = "BlkTan Suit";
       picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
       model = "\A3\Characters_F\blufor\b_soldier_01.p3d";

       class ItemInfo : UniformItem {
           uniformModel = "-";
           uniformClass = "Example_Soldier_G"; //would be same as our made soldier class
           containerClass = "Supply20"; //how much it can carry
           mass = 80; //how much it weights
       };
   };
};  

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You are using the wrong model, should be model = "\A3\Characters_F\Common\coveralls.p3d"; not model = "\A3\Characters_F\blufor\b_soldier_01.p3d";

class Example_Soldier_G : B_Soldier_base_F {
       _generalMacro = "B_Soldier_F"; //unsure what this does
       scope = 2;
       displayName = "Black and Tan";
       nakedUniform = "U_BasicBody"; //class for "naked" body
       uniformClass = "Black_tansuit"; //the uniform item
       model = "\A3\Characters_F\Common\coveralls.p3d";
       hiddenSelections[] = {"Camo"};
       hiddenSelectionsTextures[] = {"\tansuit\data\coveralls_bltan_co.paa"};
   }; 

Also in your uniform classes it should be model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; not model = "\A3\Characters_F\blufor\b_soldier_01.p3d";

class Example_CombatUniform_mcam : Uniform_Base {
       scope = 2;
       displayName = "Tan Operator Suit";
       picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
       model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

       class ItemInfo : UniformItem {
           uniformModel = "-";
           uniformClass = "Example_Soldier_F"; //would be same as our made soldier class
           containerClass = "Supply20"; //how much it can carry
           mass = 80; //how much it weights
       };
   };
   class Black_tansuit : Uniform_Base {
       scope = 2;
       displayName = "BlkTan Suit";
       picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa";
       model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";

       class ItemInfo : UniformItem {
           uniformModel = "-";
           uniformClass = "Example_Soldier_G"; //would be same as our made soldier class
           containerClass = "Supply20"; //how much it can carry
           mass = 80; //how much it weights
       };
   }; 

Edited by surpher

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forgot to thank you for this help surpher, your a big help man

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