Remi .A 8 Posted June 9, 2013 Im having a problem with the coveralls re-texture, I re textured all the right areas but for some reason it seems to load the texture wrong. Or something to that affect, heres a picture of what it looks like. http://i.imgur.com/s7rDfJL.jpg (435 kB) heres my config just in case enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class example_uniform_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Example_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Uniform Test Soldier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "Example_CombatUniform_mcam"; //the uniform item model = "\A3\Characters_F\blufor\b_soldier_03.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\tansuit\data\tancamo.paa"}; }; class Example_Soldier_G : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Black and Tan"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "Black_tansuit"; //the uniform item model = "\A3\Characters_F\blufor\b_soldier_01.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\tansuit\data\coveralls_bltan_co.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Example_CombatUniform_mcam : Uniform_Base { scope = 2; displayName = "Tan Operator Suit"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\blufor\b_soldier_03.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class Black_tansuit : Uniform_Base { scope = 2; displayName = "BlkTan Suit"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\blufor\b_soldier_01.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_G"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; Share this post Link to post Share on other sites
surpher 1 Posted June 9, 2013 (edited) You are using the wrong model, should be model = "\A3\Characters_F\Common\coveralls.p3d"; not model = "\A3\Characters_F\blufor\b_soldier_01.p3d"; class Example_Soldier_G : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Black and Tan"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "Black_tansuit"; //the uniform item model = "\A3\Characters_F\Common\coveralls.p3d"; hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\tansuit\data\coveralls_bltan_co.paa"}; }; Also in your uniform classes it should be model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; not model = "\A3\Characters_F\blufor\b_soldier_01.p3d"; class Example_CombatUniform_mcam : Uniform_Base { scope = 2; displayName = "Tan Operator Suit"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; class Black_tansuit : Uniform_Base { scope = 2; displayName = "BlkTan Suit"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_G"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; Edited June 9, 2013 by surpher Share this post Link to post Share on other sites
Remi .A 8 Posted June 13, 2013 forgot to thank you for this help surpher, your a big help man Share this post Link to post Share on other sites