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daringd

Asphalt ground texture creating ungly dark line between surface types..

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So,

having placed the stock asphalt texture next to other stock AND custom ground textures, I consistently get a dark line where ever it meets the next texture and tries to fade across to create that lovely smooth transition between. I can't post a picture because I'm not at my desktop and I won't be for a while, but I wanted to get the ball rolling on a solution. I noticed the asphalt texture is 2048x2048 while most of the rest are 1024x1024, could this be the source of the problem?

D

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http://i1308.photobucket.com/albums/s612/andrew_voorhees32/ArmA2OA2013-03-2500-06-20-72_zps6b2d57ca.png

Is that at all like whats happening with your textures? If so BL posted something about the order surfaces in the layers.cfg

http://forums.bistudio.com/showthread.php?151619-Difficulty-Smoothing-Transitions-between-different-Terrain-Surfaces

In the end i just was lazy and cranked up the clutter density to cover the weird transition lines...

Hope this helps!

-Andrew

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COuld be, I@ll give it a shot tomorrow! it looks similar yes, and if you are any distance above the terrain it looks terrible the dark line becomes like, an actual outline... anyway, as I said, i'll give it a shot....

Thanks

D

Edited by daringd

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Ok chancing the order of things didn't change anything...

here is a picture so you can understand what i am talking about

daringunnamedWIP-TEX-TROUBLE_zps3ad19374.jpg

D

---------- Post added at 18:45 ---------- Previous post was at 18:21 ----------

Also!

I wonder, there is no MCO for the asfalt texture..... could this be causing the problem too??? just checking it out now as well...

D

---------- Post added at 19:45 ---------- Previous post was at 18:45 ----------

I got it!!!! SOLVED

it was the lack of a NOPX element in the texture setup, I created one and added it to the RVMAT, re imported the whole satmap and so on, and Bob's-your-uncle! It worked, no more annoying dark line around my lovely asfalt layer!

D

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