brad7 4 Posted June 2, 2013 I have tried to use hidden selections with a helmet but the helmet appears without a texture i have put sections[] = {"KevlarHelmet"}; in the model.cfg but i dont know what to put in the config or how to define a path for the original texture... enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class BritishHelmet { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class cfgWeapons { class ItemCore; class HeadgearItem; class ItemInfo; class BritishHelmet : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "British Kevlar Helmet"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\KevlarHelmet\BritishHelmet"; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\KevlarHelmet\BritishHelmet"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; }; }; class BritishHelmetGoggles : ItemCore { scope = 2; weaponPoolAvailable = 1; displayName = "British Kevlar Helmet (Goggles)"; picture = "\A3\characters_f\Data\UI\icon_H_HelmetB_CA.paa"; model = "\KevlarHelmet\BritishHelmetGoggles"; class ItemInfo : HeadgearItem { mass = 100; uniformModel = "\KevlarHelmet\BritishHelmetGoggles"; modelSides[] = {3, 1}; armor = 3*0.5; Share this post Link to post Share on other sites
Messiah 2 Posted June 3, 2013 hiddenselectionstextures[] = {"\PboName\Texturename.paa"}; Stick that in the relevant classes with the relevant texture paths in the same location as your 'model', 'picture' and 'displayname' entries are. Share this post Link to post Share on other sites