brad7 4 Posted June 2, 2013 How do i create an ammobox for the kit i have made? Share this post Link to post Share on other sites
Foxtrop 10 Posted June 2, 2013 In your config.cpp class cfgVehicles { class box_east_ammo_f; //ORIGINAL AMMO BOX class MyWeaponBox_FMK3 : box_east_ammo_f { scope = 2;//show it on editor accuracy = 1000; displayName = "My ammo Box";//AMMO BOX NAME IN EDITOR AND GAME model = "\A3\weapons_f\ammoboxes\ammobox_f"; class TransportMagazines//MAGAZINES IN AMMO BOX { class MY9mm_Mags//another classname { magazine = "30Rnd_9x21_Mag"; count = 200; }; }; class TransportWeapons//THIS IS WERE YOU PUT WEAPONS (AND EQUIPMENT I THINK) { class Test_fmk3 //class nane { weapon = "ft_fmk3";//weapon class name count = 12;// amout of weapons in box }; }; }; }; Share this post Link to post Share on other sites
brad7 4 Posted June 4, 2013 When i try to pack the file i get a error// im packing with BINPBO enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class cfgVehicles { class box_east_ammo_f; //ORIGINAL AMMO BOX class DAF : box_east_ammo_f { scope = 2;//show it on editor accuracy = 1000; displayName = "Denmark Box";//AMMO BOX NAME IN EDITOR AND GAME model = "\A3\weapons_f\ammoboxes\ammobox_f"; class TransportMagazines//MAGAZINES IN AMMO BOX { class DAF_Mags//another classname { magazine = "30Rnd_9x21_Mag"; count = 200; }; }; class TransportWeapons//THIS IS WERE YOU PUT WEAPONS (AND EQUIPMENT I THINK) { class DAF //class name { weapon = "urban_pack";//weapon class name count = 12;// amout of weapons in box weapon = "Denmark_Cap";//weapon class name count = 12;// amout of weapons in box weapon = "Denmark_Helmet";//weapon class name count = 12;// amout of weapons in box weapon = "DenmarkKevHelmet";//weapon class name count = 12;// amout of weapons in box weapon = "DenmarkHelmetGoggles";//weapon class name count = 12;// amout of weapons in box weapon = "Denmark_Light_Helmet";//weapon class name count = 12;// amout of weapons in box weapon = "Example_CombatUniform_mcam";//weapon class name count = 12;// amout of weapons in box weapon = "Denmark_Vest";//weapon class name count = 12;// amout of weapons in box }; }; }; Share this post Link to post Share on other sites
surpher 1 Posted June 4, 2013 Should be more like: You should also consider using tags in your classes and pboName. enum { destructengine = 2, destructdefault = 6, destructwreck = 7, destructtree = 3, destructtent = 4, stabilizedinaxisx = 1, stabilizedinaxesxyz = 4, stabilizedinaxisy = 2, stabilizedinaxesboth = 3, destructno = 0, stabilizedinaxesnone = 0, destructman = 5, destructbuilding = 1 }; class CfgPatches { class brad7_Denmark_Ammo_Box { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Weapons_F"}; // You need to add the CfgPatches classes of your addons. }; }; class CfgVehicles { class box_east_ammo_f; class brad7_DAF : box_east_ammo_f { displayName = "Denmark Box"; transportMaxWeapons = 40; transportMaxMagazines = 100; class TransportMagazines{}; class TransportWeapons{}; class TransportItems { class _xx_brad7_urban_pack { name = "brad7_urban_pack"; count = 1; }; class _xx_brad7_Denmark_Cap { name = "brad7_Denmark_Cap"; count = 1; }; class _xx_brad7_Denmark_Helmet { name = "brad7_Denmark_Helmet"; count = 1; }; class _xx_brad7_DenmarkKevHelmet { name = "brad7_DenmarkKevHelmet"; count = 1; }; }; }; }; Share this post Link to post Share on other sites
brad7 4 Posted June 7, 2013 I copied exactly what you used but now i get the invisible uniform glitch :S Share this post Link to post Share on other sites