Remi .A 8 Posted May 29, 2013 Im working on re-texturing the multicam texture, what im wondering is how to determine weather or not the addon uses the regular mtp uniform or the recon mtp. To make that simpler I want to use the short rolled sleeves version instead of the long sleeve. Share this post Link to post Share on other sites
surpher 1 Posted May 29, 2013 Use model b_soldier_03.p3d instead of b_soldier_01.p3d, b_soldier_02.p3d is the t-shirt version. Share this post Link to post Share on other sites
Remi .A 8 Posted May 29, 2013 (edited) that didnt seem to change anything, model stayed the same after changing it to b_soldier_03.p3d. Heres the config code. enum { // = 2, // Error parsing: Empty enum name DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class example_uniform_config { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; class CfgVehicles { class B_Soldier_base_F; class Example_Soldier_F : B_Soldier_base_F { _generalMacro = "B_Soldier_F"; //unsure what this does scope = 2; displayName = "Uniform Test Soldier"; nakedUniform = "U_BasicBody"; //class for "naked" body uniformClass = "Example_CombatUniform_mcam"; //the uniform item hiddenSelections[] = {"Camo"}; hiddenSelectionsTextures[] = {"\tansuit\data\tancamo.paa"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class Example_CombatUniform_mcam : Uniform_Base { scope = 2; displayName = "Tan Operator Suit"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\blufor\b_soldier_03.p3d"; class ItemInfo : UniformItem { uniformModel = "-"; uniformClass = "Example_Soldier_F"; //would be same as our made soldier class containerClass = "Supply20"; //how much it can carry mass = 80; //how much it weights }; }; }; Edited May 29, 2013 by mumblz Share this post Link to post Share on other sites
surpher 1 Posted May 29, 2013 Ok you have just put it in the wrong place, should be inside your Example_Soldier_F class. Share this post Link to post Share on other sites