brad7 4 Posted May 26, 2013 Ive made a backpack and cant get it in game, i modified the kiory alice pack and that worked in game but when i made my own pack it would'nt appear in game and i would get bad vehicle type error dont know where i am going wrong. I copied all the other files he had but i altered the config and texture if someone could help me get it in game it would be great thanks... Heres my config: #define private 0 #define protected 1 #define public 2 #define true 1 #define false 0 class CfgPatches { class My_Backpacks { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = { "A3_Weapons_F" }; }; }; class cfgVehicles { class ContainerSupply; class Bag_Base; class B_Bergen_Base; // External class reference class UrbanPack : B_Bergen_Base { scope = public; class TransportMagazines{}; class TransportWeapons{}; isbackpack = 1; transportMaxWeapons = 2; transportMaxMagazines = 50; class DestructionEffects{}; displayName = "Urban Pack"; model = "\My Backpack\UrbanPack.p3d"; vehicleClass = "Backpacks"; allowedSlots[] = {1000}; }; }; Edit = underlined bits are what i changed... ---------- Post added at 16:38 ---------- Previous post was at 15:18 ---------- I've got it in game but i cant get to position correctly on the player its either above or below the correct positioning then when i go to a low stance its floating above the player? Share this post Link to post Share on other sites
eagledude4 3 Posted May 26, 2013 You can try making your backpack a component named "Spine2", and see how well that places it. I have the following in my model.cfg for my custom headgear: "Spine","Pelvis", "Spine1","Spine", "Spine2","Spine1", "Spine3","Spine2", hopefully you have these in your model.cfg skeleton class. Share this post Link to post Share on other sites