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ataboo

CtoD When Taking Damage Holding Custom Grenade Launcher

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I've been making an XM-25 airbursting grenade launcher to get a feel for modding in arma. Whenever a unit with the weapon in inventory takes damage the game immediately locks and crashes to desktop with "arma3 has stopped working".

I've only tested this mod in single player and haven't had any offline instability with Arma3 alpha to speak of. I disabled the scope ranging scripts and it still crashes as soon as a unit carrying the xm25 takes damage, whether it's an bot or player. If I disallow damage to the unit carrying, everything runs fine. With allow damage, it's the first bullet that hits that crashes it whether it's a kill shot or not. The rpt seems to get to different points before crashing so that makes me think resource issues? The game is otherwise stable on my machine and it's i7 + decent gfx. My suspects include some mistake in the model's LODs, something animation related, or the cfgs.

Any help is greatly appreciated, this is starting to drive me up the wall.

Here's an RPT that got a little further before crashing:

String STR_A3_cfgVehicles_FxCartridge0 not found

String STR_A3_cfgVehicles_FxCartridge0 not found

String STR_A3_cfgVehicles_FxCartridge_Small0 not found

String STR_A3_cfgVehicles_FxCartridge_Small0 not found

Speaker Male01_F not found in CfgVoiceTypes

Fresnel k must be >0, given n=2.51,k=0

control[CA_ValueSide]: Unexpected control type [4]

control[CA_ValueSide]: Unexpected control type [4]

control[CA_ValueFaction]: Unexpected control type [4]

control[CA_ValueFaction]: Unexpected control type [4]

control[CA_ValueClass]: Unexpected control type [4]

control[CA_ValueClass]: Unexpected control type [4]

control[CA_ValueVehicle]: Unexpected control type [4]

control[CA_ValueVehicle]: Unexpected control type [4]

control[CA_ValueSpecial]: Unexpected control type [4]

control[CA_ValueSpecial]: Unexpected control type [4]

control[CA_ValueControl]: Unexpected control type [4]

control[CA_ValueControl]: Unexpected control type [4]

control[CA_ValueLock]: Unexpected control type [4]

control[CA_ValueLock]: Unexpected control type [4]

control[CA_ValueRank]: Unexpected control type [4]

control[CA_ValueRank]: Unexpected control type [4]

control[CA_ValueAge]: Unexpected control type [4]

control[CA_ValueAge]: Unexpected control type [4]

control[CA_ValueSkill]: Unexpected control type [3]

control[CA_ValueSkill]: Unexpected control type [3]

control[CA_ValueHealth]: Unexpected control type [3]

control[CA_ValueHealth]: Unexpected control type [3]

control[CA_ValueFuel]: Unexpected control type [3]

control[CA_ValueFuel]: Unexpected control type [3]

control[CA_ValueAmmo]: Unexpected control type [3]

control[CA_ValueAmmo]: Unexpected control type [3]

control[CA_ValuePresence]: Unexpected control type [3]

control[CA_ValuePresence]: Unexpected control type [3]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]

Attempt to override final function - bis_functions_list

Attempt to override final function - bis_functions_listforced

Attempt to override final function - bis_functions_listrecompile

Attempt to override final function - bis_fnc_missiontask

Attempt to override final function - bis_fnc_missiontaskslocal

Attempt to override final function - bis_fnc_missionconversationslocal

Attempt to override final function - bis_fnc_missionflow

Speaker Male01_F not found in CfgVoiceTypes

String STR_A3_cfgVehicles_FxCartridge0 not found

String STR_A3_cfgVehicles_FxCartridge0 not found

String STR_A3_cfgVehicles_FxCartridge0 not found

Ragdoll - loading of ragdoll source "Soldier" started.

Ragdoll - loading of ragdoll source "Soldier" finished successfully.

WARNING: Function 'name' - AtaLap2 is dead

WARNING: Function 'name' - AtaLap2 is dead

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]

LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d]

Attempt to override final function - bis_functions_list

Attempt to override final function - bis_functions_listforced

Attempt to override final function - bis_functions_listrecompile

Attempt to override final function - bis_fnc_missiontask

Attempt to override final function - bis_fnc_missiontaskslocal

Attempt to override final function - bis_fnc_missionconversationslocal

Attempt to override final function - bis_fnc_missionflow

Speaker Male01_F not found in CfgVoiceTypes

=======================================================

-------------------------------------------------------

Exception code: C0000005 ACCESS_VIOLATION at 0052BD8D

Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll

graphics: D3D11

resolution: 1366x768x32

Addons:

A3_Structures_F_Civ_Statues in a3\structures_f\civ\statues\

A3_Structures_F_Naval in a3\structures_f\naval\

A3_Structures_F_Ind_Shed in a3\structures_f\ind\shed\

A3_Weapons_F_Pistols_P07 in a3\weapons_f\pistols\p07\

A3_Air_F_MH9 in a3\air_f\mh9\, A3_Missions_F in a3\missions_f\

A3_Soft_F in a3\soft_f\, A3_Structures_F_Civ_Market in a3\structures_f\civ\market\

A3_Weapons_F_Rifles_TRG20 in a3\weapons_f\rifles\trg20\

A3_Animals_F_AnimConfig in a3\animals_f\animconfig\, A3_Map_Data in a3\map_data\

A3_Modules_F_Supports in a3\modules_f\supports\, A3_Signs_F in a3\signs_f\

A3_Static_F_Mk6 in a3\static_f\mk6\

A3_Structures_F_Civ_Garbage in a3\structures_f\civ\garbage\

A3_Structures_F_Mil in a3\structures_f\mil\

A3_Structures_F_Mil_Bunker in a3\structures_f\mil\bunker\

A3_Characters_F_Heads in a3\characters_f\heads\

A3_Characters_F_BLUFOR in a3\characters_f\blufor\, A3_Music_F in a3\music_f\

A3_Soft_F_Quadbike in a3\soft_f\quadbike\, A3_Soft_F_Offroad in a3\soft_f\offroad\

A3_Static_F in a3\static_f\

A3_Structures_F_Civ_Accessories in a3\structures_f\civ\accessories\

A3_Structures_F_Civ_SportsGrounds in a3\structures_f\civ\sportsgrounds\

A3_Structures_F_Ind in a3\structures_f\ind\

A3_Weapons_F_Rifles_SDAR in a3\weapons_f\rifles\sdar\

A3_Weapons_F_Pistols_Rook40 in a3\weapons_f\pistols\rook40\

A3_Weapons_F_Machineguns_M200 in a3\weapons_f\machineguns\m200\

A3_Boat_F_Speedboat in a3\boat_f\speedboat\

A3_Characters_F_Common in a3\characters_f\common\, A3_Data_F in a3\data_f\

A3_Functions_F in a3\functions_f\, A3_Modules_F in a3\modules_f\

A3_Structures_F_Bridges in a3\structures_f\bridges\

A3_Structures_F_Walls in a3\structures_f\walls\

A3_Structures_F_Civ_Dead in a3\structures_f\civ\dead\

A3_Structures_F_Mil_Radar in a3\structures_f\mil\radar\

A3_Structures_F_Mil_Offices in a3\structures_f\mil\offices\

A3_Weapons_F in a3\weapons_f\

A3_Modules_F_GroupModifiers in a3\modules_f\groupmodifiers\

A3_Roads_F in a3\roads_f\, A3_Soft_F_Hunter in a3\soft_f\hunter\

A3_Structures_F_Civ_BellTowers in a3\structures_f\civ\belltowers\

A3_Structures_F_Civ_Camping in a3\structures_f\civ\camping\

A3_Structures_F_Households_House_Small01 in a3\structures_f\households\house_small01\

A3_UI_F in a3\ui_f\, A3_Animals_F_Rabbit in a3\animals_f\rabbit\

A3_Anims_F_Config_Wmn in a3\anims_f\config\wmn\, A3_Editor_F in a3\editor_f\

CALanguage_missions in ca\languagemissions\

A3_Modules_F_Misc in a3\modules_f\misc\

A3_Modules_F_LiveFeed in a3\modules_f\livefeed\

A3_Modules_F_Intel in a3\modules_f\intel\

A3_Structures_F_Households_House_Small02 in a3\structures_f\households\house_small02\

A3_Structures_F_Ind_DieselPowerPlant in a3\structures_f\ind\dieselpowerplant\

A3_Structures_F_Ind_AirPort in a3\structures_f\ind\airport\

A3_Structures_F_Ind_ReservoirTank in a3\structures_f\ind\reservoirtank\

A3_Anims_F_Config_Sdr in a3\anims_f\config\sdr\

A3_Boat_F_Assault_Boat in a3\boat_f\assault_boat\

A3_Modules_F_DynO in a3\modules_f\dyno\

A3_Structures_F_Civ_Lamps in a3\structures_f\civ\lamps\

A3_Structures_F_Training in a3\structures_f\training\

A3_Structures_F_Dominants_Lighthouse in a3\structures_f\dominants\lighthouse\

A3_Structures_F_Households in a3\structures_f\households\

A3_Structures_F_Households_House_Small03 in a3\structures_f\households\house_small03\

A3_Structures_F_Ind_PowerLines in a3\structures_f\ind\powerlines\

A3_Structures_F_Ind_SolarPowerPlant in a3\structures_f\ind\solarpowerplant\

A3_Structures_F_Ind_Cargo in a3\structures_f\ind\cargo\

A3_Weapons_F_Rifles_Khaybar in a3\weapons_f\rifles\khaybar\

A3_Weapons_F_Ammoboxes in a3\weapons_f\ammoboxes\

A3_Animals_F_Fishes in a3\animals_f\fishes\

A3_Animals_F_Snakes in a3\animals_f\snakes\

A3_Characters_F_Civil in a3\characters_f\civil\, A3_Sounds_F in a3\sounds_f\

A3_Structures_F_Civ_PlayGround in a3\structures_f\civ\playground\

A3_Structures_F in a3\structures_f\

A3_Structures_F_Furniture in a3\structures_f\furniture\

A3_Structures_F_Households_Stone_Big in a3\structures_f\households\stone_big\

A3_Structures_F_Households_House_Shop01 in a3\structures_f\households\house_shop01\

A3_Structures_F_Ind_FuelStation in a3\structures_f\ind\fuelstation\

A3_Structures_F_Mil_Helipads in a3\structures_f\mil\helipads\

A3_Weapons_F_Launchers_LAW in a3\weapons_f\launchers\rpg32\, A3_Air_F in a3\air_f\

A3_Animals_F_Kestrel in a3\animals_f\kestrel\

A3_Characters_F_OPFOR in a3\characters_f\opfor\

A3_Dubbing_Radio_F in a3\dubbing_radio_f\

A3_Structures_F_Naval_Piers in a3\structures_f\naval\piers\

A3_Structures_F_Naval_RowBoats in a3\structures_f\naval\rowboats\

A3_Structures_F_Dominants in a3\structures_f\dominants\

A3_Structures_F_Households_Addons in a3\structures_f\households\addons\

A3_Structures_F_Households_WIP in a3\structures_f\households\wip\

A3_Structures_F_Households_House_Shop02 in a3\structures_f\households\house_shop02\

A3_Weapons_F_Launchers_NLAW in a3\weapons_f\launchers\nlaw\

A3_Weapons_F_EBR in a3\weapons_f\longrangerifles\ebr\, ATA_xm25 in ata_xm25\

CAData in a3\, A3_Anims_F in a3\anims_f\, A3_Boat_F in a3\boat_f\

A3_Misc_F in a3\misc_f\, A3_Misc_F_Helpers in a3\misc_f\helpers\

A3_Structures_F_System in a3\structures_f\system\

A3_Structures_F_Civ_Constructions in a3\structures_f\civ\constructions\

A3_Structures_F_Civ_Calvaries in a3\structures_f\civ\calvaries\

A3_Structures_F_Households_House_Big01 in a3\structures_f\households\house_big01\

A3_Structures_F_Ind_Transmitter_Tower in a3\structures_f\ind\transmitter_tower\

A3_Structures_F_Mil_Cargo in a3\structures_f\mil\cargo\

A3_Weapons_F_Items in a3\weapons_f\items\

A3_Weapons_F_Explosives in a3\weapons_f\explosives\

A3_CargoPoses_F in a3\cargoposes_f\, A3_Plants_F_Bush in a3\plants_f\bush\

A3_Rocks_F in a3\rocks_f\

A3_Structures_F_Households_House_Big02 in a3\structures_f\households\house_big02\

A3_Structures_F_Ind_Pipes in a3\structures_f\ind\pipes\

A3_Structures_F_Mil_Flags in a3\structures_f\mil\flags\

A3_Animals_F in a3\animals_f\

A3_Data_F_ParticleEffects in a3\data_f\particleeffects\

A3_LanguageMissions_F in a3\languagemissions_f\

A3_Modules_F_Skirmish in a3\modules_f\skirmish\

A3_Signs_F_AD in a3\signs_f\signs_ad\, A3_Soft_F_Ifrit in a3\soft_f\ifrit\

A3_Structures_F_Civ in a3\structures_f\civ\

A3_Structures_F_Civ_InfoBoards in a3\structures_f\civ\infoboards\

A3_Structures_F_Mil_TentHangar in a3\structures_f\mil\tenthangar\

A3_Structures_F_Mil_Barracks in a3\structures_f\mil\barracks\

A3_UIFonts_F in a3\uifonts_f\, A3_Weapons_F_Rifles_MX in a3\weapons_f\rifles\mx\

A3_Animals_F_Seagull in a3\animals_f\seagull\, A3_BaseConfig_F in a3\baseconfig_f\

A3_Characters_F in a3\characters_f\, A3_Language_F in a3\language_f\

A3_Map_Stratis in a3\map_stratis\

A3_Modules_F_ObjectModifiers in a3\modules_f\objectmodifiers\

A3_Modules_F_Events in a3\modules_f\events\

A3_Modules_F_Sites in a3\modules_f\sites\

A3_Structures_F_Items_Vessels in a3\structures_f\items\vessels\

A3_Structures_F_Items in a3\structures_f\items\

A3_Structures_F_Households_Stone_Small in a3\structures_f\households\stone_small\

A3_Structures_F_Households_Stone_Shed in a3\structures_f\households\stone_shed\

A3_Structures_F_Mil_Fortification in a3\structures_f\mil\fortification\

A3_Structures_F_Wrecks in a3\structures_f\wrecks\, A3_Air_F_Ka60 in a3\air_f\ka60\

A3_Animals_F_Turtle in a3\animals_f\turtle\

A3_Characters_F_Proxies in a3\characters_f\proxies\

A3_Structures_F_Civ_Pavements in a3\structures_f\civ\pavements\

A3_Structures_F_Civ_Chapels in a3\structures_f\civ\chapels\

A3_Structures_F_Households_Slum in a3\structures_f\households\slum\

A3_Weapons_F_Acc in a3\weapons_f\acc\

Mods: @ATA_XM25

Distribution: 0

Version 0.56.104778

Fault time: 2013/05/15

Fault address: 0052BD8D 01:0012AD8D C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe

file: XM25UI

world: Stratis

Prev. code bytes: 00 89 44 24 10 8B 16 8B 42 48 8B CE FF D0 8B D8

Fault code bytes: 8B 13 8B 82 24 01 00 00 68 38 01 00 00 68 DC 1C

Registers:

EAX:00000000 EBX:00000000

ECX:47E40410 EDX:74762C20

ESI:47E40400 EDI:00000000

CS:EIP:0023:0052BD8D

SS:ESP:002B:0209E9A0 EBP:0209E9F8

DS:002B ES:002B FS:0053 GS:002B

Flags:00010246

=======================================================

note: Minidump has been generated into the file C:\Users\AtaLap2\AppData\Local\Arma 3 Alpha\arma3_2013-05-15_23-28-32.mdmp

edit: Resolved. Had the selections in my Geometry LOD labelled as "magazine", "charging handle", etc. and arma didn't like that when taking fire. Changed them to "Component1", "Component2", etc. with "Structure>Topology>Find Components" in oxygen and it works!

Guess this should be in modeling because that's where the problem turned out to be

Edited by ataboo
resolved

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