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Arma 3 Inventory Overhaul

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I won’t say it’s a bad idea, in fact I like a lot of the aspects. In reading it though, it does seem a lot more complicated. On top of that, there is absolutely no way it could be implemented into the game without (as others have said) pretty much scrapping everything and starting over.

I agree with the others in that I wish you could open guns up on the ground the same as you would a backpack.

Like others, I also wish that the 3 Weapons slots allow any weapon to be placed in those slots.

Each weapons slot should have 6 Attachment slots If the weapon doesn’t have room for 6 attachments then you just wouldn’t be able to use those slots. Muzzle,top rail, scope, Left Rail, Right Rail, and the big one…. BOTTOM RAIL… This would be how you attach under barrel grenade launchers or maybe under barrel shotguns… Who knows, maybe even a Grip Pod or Bipod if they ever include that function.

I understand that in most cases the top rail seems unnecessary but it would allow a more realistic approach by allowing the addition of an inline Thermal sight such as the PAS-27. You would keep the PAS in your backpack until you needed it, then go to inventory and attach it which would convert your RCO to a thermal sight. You could also use the top rail for leaf or quadrant sights for the UBGL or whatever else people can think of.

Here is a picture of how I would like to see the inventory changed. http://i57.tinypic.com/313t5cn.png

Notice how the Muzzle, Top Rail and then Scope are all in line just how they would be on the rifle. Underneath the muzzle box is the Bottom Rail, again like it should be on the rifle. I think this is key in order to quickly add attachments in the correct/desired place. Ideally each box would have a label but I didn’t feel like putting them in. MZ =Muzzle, TR=Top Rail etc…

Then look at the pistol and see that since it doesn’t have side or top rails those are crossed out. I would like to see faded red icons but I can’t draw that.

Finally we have a feature that I very much want to happen….

CONSOLIDATE AMMO BUTTON! – In addition, each weapon slot should have a little button that that consolidates ammo if the weapon uses magazines or even belt fed ammo. Say it takes….20 seconds to complete?

About the User Interface:

As I’ve said before, including in my wish list. I prefer the more traditional gaming control configuration….in other words… I WANT MY NUMBER KEYS BACK! I’ve been told several times that it’s too arcade for ArmA but I disagree. All Tactical Gear is invented to serve one purpose…To make access/use of your gear FASTER and EASIER! This is the function that the number keys fulfill. However, more importantly than that, I feel that all the controls should be customizable and separate from other things. (Infantry, Ground vehicles, Boats, Jets, Helicopters.) Anyway, this is how I’d want my row of number keys…

1. - Primary Weapon

2. - Secondary Weapon

3. – Muzzle Thump/ ALT Weapon Menu. (Tap = Muzzle thump with current weapon. Hold= Open menu - choose knife/bayonet, fix/unfix bayonet, Assemble bayonet WIRE CUTTER, or Load tracer / special ammo if equipped in chest rig.)

4. - Bottom Rail Attachment – Bipod or Switch to Under-barrel Grenade Launcher or Shotgun. (Hold to open rose and select ammo type. This is only an option for under-barrel weapons.)

5. – Medical Menu (As with all the other menus, you would have to hold the button or else it closes and stops. This is to simulate using two hands and working.) – This would also allow a more complicated system….Victim appears to have chest and leg wounds – Examine (Remove gear, check for exits.) Victim is suffering from sucking chest wound…. It opens THEIR IFAK and gives you a list of steps that you have to choose in the correct order before the counter runs out.

6. – Side Rail Attachment function/menu. (Hold to bring up a menu that lets you SET Left and Right attachment options for current weapon. E.G. Flash light and laser – Laser only- IR laser only- IR light only...etc. TAP key = Operate function that you set. “Turn on†and “Turn offâ€.

7. – Launcher/Third Weapon (Note: This weapon would be stored along your backpack so it takes longer to get to. Ideally the primary weapon would just drop into the weapon catch but since this is ArmA well settle for swapping out weapons. Can’t change the animations now anyway.)

8. - Specialty Gear (Mine detector, UAV Terminal, or anything else.)

9. - Explosives Menu (Choose and place explosives / Disarm and pickup explosives (need to be explosives specialist for most except the simple stuff.) ....Link explosives :P ...mark explosives... Detonate.) I would make it where you could control up to 5 explosives at a time and set them off at once or in however you choose them. The first 5 explosives you set would light up little number buttons at the top of the menu. You can click on them to select or de-select in any order and then click detonate.

0. – Specialty Gear or…. Detonate Explosives (I would rebind this for personal preference.)

The Side Rail Menu could still work especially if they included something like the PEQ-16 which includes a Flashlight, IR floodlight, IR Laser, and Visible laser all in one. (Hold to open Menu and choose what functions you want to operate then release. When you just tap the key it operates those selected functions.)

Grenade Menu – Thanks to all the different options I think I'd like a menu so I could quickly choose what grenade I'd want to use. (Hold the menu button, Move the mouse to the right grenade, click, release and it is now equipped. e.g. Frag, Smoke, Incendiary, Strobe, Chemlight, Molotovs, or Rocks.)

Edited by Squirrel0311

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