INVICTUS 10 Posted April 25, 2013 (edited) 40 player! This is a larger version with many enhancements, so many it is really a new mission with the same briefing! Version 4 *** The UN has passed a small arms treaty that threatens the sovereignty of this small US island territory. The President signed and executive order putting NATO in control of the US military interests. The US government has directed the US military, and police to stand down. There was a litmus test that showed active duty soldiers would refuse to fire on American citizens. The UN is treating anyone who has not turned in their firearms as terrorists. You and a group of like minded friends have made a decision to fight back, after you received word that other countrymen have been murdered when they refused to cooperate with this standing army. The international media has been essentially locked out of reporting on the atrocities befallen this nation. Stratis has been targeted due to it's remote nature as a test bed for tactics in disarming the citizens. The local population in the last 12 hours has been reduced by 30% here on Stratis. You need to seek revenge for the slaying of your fellow countrymen, then escape with evidence of these crimes to tell the world. It is time to stand against these authoritarians and show them you will not go silently into the night. *** Features: INS Revive, Mobile HQ Spawns, Virtual Ammo Box update, Bas F framework, AI Spawn Script Pack, Custom Load out, Super AI, and View Distance modifications On a side note I would like to script the tasks or waypoints in the game to make it more awesome. I would like to have feedback and ideas would be appreciated. If you know how to accomplish these things hit me up we can share the credit :). http://fps1337.com/ARMA3/coX_DTOM.zip http://fps1337.com/ARMA3/DTOM.jpg (224 kB) Change log: Fixed a number of issues. Edited May 26, 2013 by INVICTUS Updated Share this post Link to post Share on other sites
INVICTUS 10 Posted April 28, 2013 (edited) The version 3 release note. I switched the revive type to the INS Revive this added a into screen and better JIP along with that addition you can now edit mission parameters before the launching the mission. I almost forgot I changed the bluefor to fireteams. Enjoy! Edited April 28, 2013 by INVICTUS Share this post Link to post Share on other sites
INVICTUS 10 Posted April 29, 2013 (edited) New version 4 Change log: updated to fix a issue with dev build .55 Edited April 29, 2013 by INVICTUS Share this post Link to post Share on other sites
synnr 3 Posted April 30, 2013 (edited) I rewrote your loadout.sqf for this mission. More flexibility easier customization. I wanted to be able to introduce other mods and give freedom fighters a slightly more realistic feel. Want me to PM it? *EDIT* I just sent it, feel free to use it. Edited April 30, 2013 by Synnr Share this post Link to post Share on other sites
INVICTUS 10 Posted April 30, 2013 This is great, what mod is it? Share this post Link to post Share on other sites
INVICTUS 10 Posted April 30, 2013 (edited) Version 5 Change log: Updated Virtual ammo boxes around the island. Ultra AI Removed civilian module Changed the weather Added version number in the loading screen Edited May 5, 2013 by INVICTUS Share this post Link to post Share on other sites
INVICTUS 10 Posted May 9, 2013 Version 6 Made the AI skill selectable at the mission start. Markers change color when an area is clear. Removed custom loadout as per the new update this method no longer works. Fixed issues with a few scripts since the update. Changed the weather. Planned for release version 6.1 tasking system added and loadouts fixed. Share this post Link to post Share on other sites
INVICTUS 10 Posted May 26, 2013 (edited) Version 6.1 Updated to fix the tasks that broke after patch 0.58 Edited May 28, 2013 by INVICTUS Share this post Link to post Share on other sites