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INVICTUS

Don't Tread on Me 40 player coop

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40 player! This is a larger version with many enhancements, so many it is really a new mission with the same briefing!

Version 4

*** The UN has passed a small arms treaty that threatens the sovereignty of this small US island territory. The President signed and executive order putting NATO in control of the US military interests.

The US government has directed the US military, and police to stand down. There was a litmus test that showed active duty soldiers would refuse to fire on American citizens.

The UN is treating anyone who has not turned in their firearms as terrorists.

You and a group of like minded friends have made a decision to fight back, after you received word that other countrymen have been murdered when they refused to cooperate with this standing army.

The international media has been essentially locked out of reporting on the atrocities befallen this nation.

Stratis has been targeted due to it's remote nature as a test bed for tactics in disarming the citizens.

The local population in the last 12 hours has been reduced by 30% here on Stratis.

You need to seek revenge for the slaying of your fellow countrymen, then escape with evidence of these crimes to tell the world.

It is time to stand against these authoritarians and show them you will not go silently into the night. ***

Features: INS Revive, Mobile HQ Spawns, Virtual Ammo Box update, Bas F framework, AI Spawn Script Pack, Custom Load out, Super AI, and View Distance modifications

On a side note I would like to script the tasks or waypoints in the game to make it more awesome. I would like to have feedback and ideas would be appreciated. If you know how to accomplish these things hit me up we can share the credit :).

http://fps1337.com/ARMA3/coX_DTOM.zip

http://fps1337.com/ARMA3/DTOM.jpg (224 kB)

Change log: Fixed a number of issues.

Edited by INVICTUS
Updated

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The version 3 release note. I switched the revive type to the INS Revive this added a into screen and better JIP along with that addition you can now edit mission parameters before the launching the mission. I almost forgot I changed the bluefor to fireteams.

Enjoy!

Edited by INVICTUS

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New version 4

Change log: updated to fix a issue with dev build .55

Edited by INVICTUS

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I rewrote your loadout.sqf for this mission. More flexibility easier customization. I wanted to be able to introduce other mods and give freedom fighters a slightly more realistic feel. Want me to PM it?

*EDIT* I just sent it, feel free to use it.

Edited by Synnr

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Version 5

Change log:

Updated Virtual ammo boxes around the island.

Ultra AI

Removed civilian module

Changed the weather

Added version number in the loading screen

Edited by INVICTUS

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Version 6

Made the AI skill selectable at the mission start.

Markers change color when an area is clear.

Removed custom loadout as per the new update this method no longer works.

Fixed issues with a few scripts since the update.

Changed the weather.

Planned for release version 6.1 tasking system added and loadouts fixed.

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Version 6.1

Updated to fix the tasks that broke after patch 0.58

Edited by INVICTUS

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