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Echo5Hotel

No visible flames?

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I have been working on a mission where I need several items to be burning and smoking but I am running into a slight issue. While if things get shot up they seem to burn and smoke just fine, I am finding that if I put this line in the init.sqf:

BIS_Effects_Burn=compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; 

Then I create the game logic named firelogic and inserted this into init line:

this = [firelogic,6,time,false,false] spawn BIS_Effects_Burn;

I have changed the number to just about everything from 0.3 to 14 and I have changed the "this" to a "nul" and even a random letter and the only thing I can get visually is varying intensities of smoke with no visible flames at all. If near the game logic you can hear the flames just no visible representation of them.

Everything I have found on searches suggest I am doing this right so it leaves me a bit confused. Anyone have any ideas on what I could be doing wrong?

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