zanlow 1 Posted April 25, 2013 recently I have been trying to get the ACE spectator script working, though I have been having problems getting it running. To my understanding, "description.ext" and "onPlayerRespawnAsSeagull.sqs" files must be created and put into the mission's folder. In the description.ext file, I have put in the line respawn = "bird"; In the onPlayerRespawnAsSeagull.sqs file, I have put in the lines [true] call acre_api_fnc_setSpectator; _this call ace_fnc_startSpectator; ace_sys_spectator_playable_only=true; This is the mission folder that I have This is the description.ext file And this is the onPlayerRespawnAsSeagull.sqs So far the problem has persisted, so I finally decided to bring the matter to this forum. Is there something that I have forgotten to include / scripted wrong ? I would appreciate the help on this. Share this post Link to post Share on other sites
smallen 10 Posted April 25, 2013 I believe everything looks right so far. It is possible that you are not executing the script in the mission. To do so, Create a trigger with, activation radio alpha, condition this, on act: xx=player spawn ace_fnc_startSpectator; After that's all done, all you should have to do is radio Alpha in-game and the script should run. Share this post Link to post Share on other sites
zanlow 1 Posted April 25, 2013 Included that last bit, now the spectator works ! Thank you for the help. Share this post Link to post Share on other sites
Guest Posted April 25, 2013 ACE related questions belong in the ACE thread! §7) Search before postingIf you have a question, please use the forum search function before posting to make sure that it hasn't been answered before. There is a big chance it has, not only does searching help to keep the forum free of multiple threads it will also help you to get an answer much quicker. §8) Post in the right forum & right thread Please ensure you make new threads in the correct forum, if you're unsure of which forum to post in feel free to ask a moderator. If a thread exists for the topic you wish to post about you must use it, for example all ACE questions belong in the ACE thread. All addon/mod questions belong in the thread for that addon/mod. In the case of DayZ discussions they should be posted on the DayZ forums, this includes problems with the Modification. The troubleshooting forum is not for problems with Addons and Mods! Share this post Link to post Share on other sites