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Recon511

Ai breaching movement, entering buildings.

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I have a message to the Developers of arma 3. I personally would like to see AI tweaks and further command system torwards urban combat. Starting with breaching.

Command Menu

-Breach

--Single Door Breach

--Multiple Door Breach

--All Door breach

--- Quick Breach

--- Grenade Breach

--- Flashbang Breach

--- Smoke Grenade Breach

AI SHOULD HAVE SMOOTH TRANSITIONING DURING THIS TIME. (PIEING THE CORNER) followed by a breach. Now of course someone from the development team could always exspand upon this and add different forms of breaches... NOT LIKE THAT WOULD BE TOTALLY COOL OR ANYTHING. :j:

Same goes for movement in streets. AI seems a little slopy in focusing in on a target (Especially when in a building.), they will watch the corner and after a minute they forget about it and i can shoot them again as if they forgot i was even in the building :mad:

But lastly ive seen some cool stuff in arma 3. Cant wait to see more! GOOD JOB!

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I have a message to the Developers of arma 3. I personally would like to see AI tweaks and further command system torwards urban combat. Starting with breaching.

Command Menu

-Breach

--Single Door Breach

--Multiple Door Breach

--All Door breach

--- Quick Breach

--- Grenade Breach

--- Flashbang Breach

--- Smoke Grenade Breach

Of course it would be nice to have but I am fairly positive it will not happen. It would be good enough, at this stage, just to make the ai able to recognize the interior of a building, windows, doors, and corners within, and know how these can be used to their advantage, used against them. Without those basics, I think "breaching techniques" as you describe wouldn't be for much more than too look cool.

Same goes for movement in streets. AI seems a little slopy in focusing in on a target (Especially when in a building.), they will watch the corner and after a minute they forget about it and i can shoot them again as if they forgot i was even in the building

I really agree with this. The ai seems to quickly forget about enemies or dangers. you can camp out in a building and each one of them will walk through the door into you sights with as much carelessness as the last. Similarly if you kill an ai, his buddies don't seem to realize that it probably isn't the best idea to go right where the last guy was gunned down. They should pick another path to their destination avoiding that area, but they don't.

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