abs 2 Posted April 22, 2013 (edited) Hi all, I'm working on bringing one of my addons in to the game, and so far I have it so that it actually shows up in the editor on the side that I want with my custom faction, but no matter what I do it doesn't show up in the preview. I'm thinking it's a config issue, but I don't know what I'm doing wrong. Anyone who has worked on planes before got any ideas? Here is my config: #define true 1#define false 0 enum { DESTRUCTENGINE = 2, DESTRUCTDEFAULT = 6, DESTRUCTWRECK = 7, DESTRUCTTREE = 3, DESTRUCTTENT = 4, STABILIZEDINAXISX = 1, STABILIZEDINAXESXYZ = 4, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, DESTRUCTNO = 0, STABILIZEDINAXESNONE = 0, DESTRUCTMAN = 5, DESTRUCTBUILDING = 1, }; class CfgPatches { class STA3_Vehicles { units[] = {"ClassFShuttle"}; weapons[] = {}; requiredAddons[] = {"A3_Characters_F"}; requiredVersion = 0.1; }; }; class CfgMods { class STA3 { dir = "A3"; picture = "A3\Ui_f\data\Logos\arma3_expansion_alpha_ca"; action = "http://alpha.arma3.com/"; hideName = 0; hidePicture = 0; name = "$STR_A3_CfgMods_A31"; }; }; class CfgWorlds { class GenericNames { class EarthMen { class FirstNames { James = "James"; }; class LastNames { Kirk = "Kirk"; }; }; }; }; class CfgFactionClasses { class STA3_Federation { displayName = "Federation"; priority = 1; side = TWestwe; primaryLanguage = "EN"; }; }; class CfgVehicleClasses { class STA3_StarfleetShips { displayName = "Starfleet Ships"; }; }; class CfgVehicles { class AllVehicles; // External class reference class Air; // External class reference class ClassFShuttle: Air { // Begin A3 config _generalMacro = "Air"; mapSize = 8.83; waterLeakiness = 100; maxFordingDepth = 0.001; waterResistance = 1; impactEffectsSea = "ImpactEffectsAir"; accuracy = 0; // accuracy needed to recognize type of this target type = VAir; supplyRadius = 1.2; // Begin A2 Config vehicleClass = "STA3_StarfleetShips"; faction = "STA3_Federation"; side = 1; displayName = "Shuttlecraft Class F"; model = "\STA3_Federation\STA3_Vehicles\STA3_ClassF\STA3_ClassF.p3d"; picture = "\STA3_Federation\STA3_Vehicles\Ico\ClassFIco_ca.paa"; Icon = "\STA3_Federation\STA3_Vehicles\map_ico\ClassF_ca.paa"; scope = 2; crew = "B_Soldier_F"; transportSoldier = 7; DriverAction = "UH60_Pilot"; getInAction = "GetInLow"; cargoIsCoDriver[] = {1,0}; cargoAction[] = {"Mi8_Cargo","Mi17_Cargo02"}; fuelCapacity = 520; maxSpeed = 14200; aileronSensitivity = 1.3; elevatorSensitivity = 0.8; destrType = "DestructWreck"; vtol = 3; gearUpTime = 2; gearDownTime = 2; class MarkerLights { class RedStill { name = "zluty pozicni"; color[] = {0.99,0.69,0.17,1.0}; ambient[] = {0.099,0.099,0.099,1.0}; intensite = 0.01; // Used to be brightness? blinking = 0; }; }; class Sounds { class EngineLowOut { sound[] = {"\STA3_Federation\STA3_Vehicles\data\sound\interior.ogg",2.23872,1.2,700}; frequency = "1.0 min (rpm + 0.5)"; volume = "engineOn*(rpm factor[0.85, 0])"; }; class EngineHighOut { sound[] = {"\STA3_Federation\STA3_Vehicles\data\sound\interior.ogg",2.23872,1.6,700}; frequency = "1"; volume = "engineOn*(rpm factor[0.55, 1.0])"; }; class ForsageOut { sound[] = {"\STA3_Federation\STA3_Vehicles\data\sound\interior.ogg",2.23872,1.1,1800}; frequency = "1"; volume = "engineOn*(thrust factor[0.5, 1.0])"; cone[] = {3.14,3.92,2.0,0.5}; }; class WindNoiseOut { sound[] = {"ca\sounds\Air\AV8\ext\ext-jetair-wind1",0.562341,1.0,100}; frequency = "(0.1+(1.2*(speed factor[1, 150])))"; volume = "(speed factor[1, 150])"; }; class EngineLowIn { sound[] = {"\STA3_Federation\STA3_Vehicles\data\sound\interior.ogg",0.316228,1.0}; frequency = "1.0 min (rpm + 0.5)"; volume = "(1-camPos)*(engineOn*(rpm factor[0.85, 0]))"; }; class EngineHighIn { sound[] = {"\STA3_Federation\STA3_Vehicles\data\sound\interior.ogg",0.316228,1.0}; frequency = "1"; volume = "(1-camPos)*(engineOn*(rpm factor[0.55, 1.0]))"; }; class ForsageIn { sound[] = {"\STA3_Federation\STA3_Vehicles\data\sound\interior.ogg",0.316228,1.1}; frequency = "1"; volume = "(1-camPos)*(engineOn*(thrust factor[0.5, 1.0]))"; }; class WindNoiseIn { sound[] = {"ca\sounds\Air\AV8\int\int-jetair-wind1",0.316228,1.0}; frequency = "(0.1+(1.2*(speed factor[1, 150])))"; volume = "(1-camPos)*(speed factor[1, 150])"; }; }; class Library { libTextDesc = "The Class F Shuttlecraft was the shuttle of prefrence assigned to all Constitution class starships in the Federation fleet."; }; }; class ClassFShuttle_slow: ClassFShuttle { displayName = "Shuttlecraft Class F (Slow)"; maxSpeed = 1420; aileronSensitivity = 1.3; elevatorSensitivity = 0.8; }; class Wreck; class ClassFShuttleWreck : Wreck { scope = 1; class Armory { disabled = 1; }; model = "\STA3_Federation\STA3_Vehicles\STA3_ClassF\STA3_ClassF_wreck.p3d"; typicalCargo[] = {}; irTarget = 0; transportAmmo = 0; transportRepair = 0; transportFuel = 0; transportSoldier = 1; class Eventhandlers{}; }; }; Any help is much appreciated. Abs Edit: I should add that there are no errors regarding this addon in the rpt file. Edited May 15, 2013 by Abs Solved. Share this post Link to post Share on other sites
Sakai 1 Posted April 22, 2013 Not sure but... I just checked and isnt it suppose to be "side = TWest;" not "side = TWestwe;" ? if not never knew you could make your own sides :P Share this post Link to post Share on other sites
abs 2 Posted April 22, 2013 Good catch...but that wasn't it. Also, I find it strange that despite that typo it actually showed up in the correct side. :/ Abs Share this post Link to post Share on other sites
Sakai 1 Posted April 22, 2013 So I guess it kinda worked out since you wrote "it actually showed up in the correct side" well if not, newbie like me tried his best ;) Share this post Link to post Share on other sites
abs 2 Posted April 22, 2013 Yea, like I said...It shows up in the editor under Blue > Federation > Starfleet Ships, etc...but the moment I click on preview I don't see it. If I make myself the unit, then I get this camera view of the island from really high in the sky, with no units in sight. Abs Share this post Link to post Share on other sites
abs 2 Posted May 14, 2013 Meh....solved it myself, finally. Had to add the class of Plane to cfgVehicles. class CfgVehicles { class AllVehicles; // External class reference class Air; // External class reference class Plane; class ClassFShuttle: Plane { Just thought I'd add it here for anyone else who came across this thread. Abs Share this post Link to post Share on other sites