Online 1 Posted April 21, 2013 Hi Guys, i saw a lot of explanations about time limit parameter for a TDM mission, but nothing works for me. My description.ext class Params { class TimeOfDay { //paramsArray[0] title = "Time of Day:"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}; texts[] = {"0000","0100","0200","0300","0400","0500","0600","0700","0800","0900","1000","1100","1200","1300","1400","1500","1600","1700","1800","1900","2000","2100","2200","2300"}; default = 16; }; class Timelimit { //paramsArray[1] title = "Time limit:"; values[] = {0, 30, 300, 600, 900}; texts[] = {"Unlimited", "30sek", "5 min", "10 min", "15 min"}; default = 900; }; class Score { //paramsArray[2] title = "Score Limit"; values[] = {99999, 2, 10, 30, 50, 100}; texts[] = {"Unlimited", "2", "10", "30", "50", "100"}; default = 30; }; }; And my init.sqf //Time of Day definedTime = (paramsArray select 0); skipTime definedTime; // Time Limit timelimit = (paramsArray select 1); estimatedtimeleft timelimit; And my trigger ingame Can anyone help me with this problem? I tried before... description: titleparam1 = "Time limit:"; etc... init: estimatedtimeleft param1; etc... ... and this works fine, but with the paramarray i doesnt work. Btw. the "time of day timer" works fine. Share this post Link to post Share on other sites
Online 1 Posted April 22, 2013 My problem was that i had two triggers with end1. Now it should work with my first post in this thread. Share this post Link to post Share on other sites
darkshifty 10 Posted September 6, 2014 Hi Guys,i saw a lot of explanations about time limit parameter for a TDM mission, but nothing works for me. My description.ext And my init.sqf And my trigger ingame ..... Can anyone help me with this problem? I tried before... description: titleparam1 = "Time limit:"; etc... init: estimatedtimeleft param1; etc... ... and this works fine, but with the paramarray i doesnt work. Btw. the "time of day timer" works fine. Thank you for the script... but how do we set the trigger? your screenshot has been deleted. Share this post Link to post Share on other sites