BlackHawk-Br 10 Posted April 12, 2013 Hi, Fist of all, let me introduce my self. My name is Michell, I'm from Brazil and sorry if my english isnt that good. I'm a member of the Virtual MilSim Team -=Hk=- (www.hkbrasil.net), from Brazil and, like the name it self said, we practice MilSim and for now, we are changing our MilSim platform from ArmA2 to ArmA3. One of the steps we took for our process of migration are the development of our personal AddOns, basically, just some new items with custom skins. All went good, check out some screens: But, my problems just started when I tryed to create an Ammobox with the custom items, so it could be easier to ours editors to put our custom items on our custom missions. The Ammobox I've made just do not work and I have no idea why. Check out the code I've made for the Ammobox: class HK_LoadoutBox: NATO_Box_Base { scope = public; vehicleClass = "Ammo"; displayName = "-=Hk=- Loadout Box"; model = "\A3\weapons_f\Ammoboxes\WpnsBox_F"; icon = "iconCrateWpns"; class TransportWeapons { class _xx_UniformDelta { weapon = "Delta_Uniform"; count = 50; }; class _xx_Uniform01 { weapon = "Hk_Uniform"; count = 50; }; class _xx_Uniform02 { weapon = "Hk_Uniform2"; count = 50; }; class _xx_HeliPilot_Uniform { weapon = "HeliPilot_Uniform"; count = 50; }; class _xx_FighterPilot_Uniform { weapon = "FighterPilot_Uniform"; count = 50; }; class _xx_Delta_Vest { weapon = "DELTA_VEST"; count = 50; }; class _xx_Hk_Vest { weapon = "Hk_VEST"; count = 50; }; class _xx_Hk_Vest2 { weapon = "Hk_VEST2"; count = 50; }; class _xx_Pilot_Vest { weapon = "Pilot_VEST"; count = 50; }; class _xx_Delta_Helmet { weapon = "Delta_Helmet"; count = 50; }; class _xx_Delta_Helmet_D01 { weapon = "Delta_Helmet_D01"; count = 50; }; class _xx_Delta_Helmet_D02 { weapon = "Delta_Helmet_D02"; count = 50; }; class _xx_Delta_Helmet_D03 { weapon = "Delta_Helmet_D03"; count = 50; }; class _xx_Delta_Helmet_D04 { weapon = "Delta_Helmet_D04"; count = 50; }; class _xx_Delta_Helmet_D05 { weapon = "Delta_Helmet_D05"; count = 50; }; class _xx_Delta_Helmet_D06 { weapon = "Delta_Helmet_D06"; count = 50; }; class _xx_Delta_Helmet_D07 { weapon = "Delta_Helmet_D07"; count = 50; }; class _xx_Hk_Helmet { weapon = "Hk_Helmet"; count = 50; }; class _xx_Hk_Helmet_Leader { weapon = "Hk_Helmet_Leader"; count = 50; }; class _xx_HeliPilot_Helmet { weapon = "HeliPilot_Helmet"; count = 50; }; class _xx_FighterPilot_Helmet { weapon = "HeliPilot_Helmet"; count = 50; }; class _xx_Hk_CapPatrol { weapon = "Hk_CapPatrol"; count = 50; }; }; }; Here the code of one of the items that should work on the Ammobox: class Delta_Helmet_D01 : ItemCore { scope = public; weaponPoolAvailable = 1; displayName = "-=Hk=- Delta SF Helmet D01"; picture = "\HK_units_v2\data\icon_Delta_Helmet.paa"; model = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {"\HK_units_v2\data\Delta_Helmet_D01.paa"}; class ItemInfo : HeadGearItem { mass = 100; uniformModel = "\A3\Characters_F\BLUFOR\headgear_b_helmet_light"; modelSides[] = {3, 1}; armor = 3*0.5; passThrough = 0.8; hiddenSelections[] = {"camo"}; }; }; When I open the game and try to use the Ammobox, several bugs happens: First, that asking for that icon, but I've didnt even use an image with that name "_x_". Why the Ammobox are not picking up the correct image I've made? And here the real bug happening. When I try to equip a Helmet, for example, the slot shows in red. If I try to equip a new vest, the new one just get loaded on the vest I'm wearing at the moment and doesn goes to the slot, even if I put the vest I'm actualy wearing to the ground. So, could anyone tell me what am I doing wrong? It is really pissing me off. And again, sorry for my bad english talking, I'm trying my best. :) Thanks. Share this post Link to post Share on other sites