meldorqc 1 Posted April 8, 2013 (edited) BLACK SHEEP Description: Infiltrate an airfield on Stratis to sabotage helicopters and assassinate a pilot before he leaves for his mission. This is my first mission, any suggestion will be appreciated. Features: Co04 & Solo version Random ennemy spawn Push And Kill BTC Revive & Respawn (Respawn for Solo version only) FHQ TaskTracker Cinematic Intro Installation: Extract the .pbo coop file to your ArmA3/MPMissions folder. Extract the .pbo solo file to your ArmA3/Missions folder. Notes: Look at Mission Briefing for Hints and Advice. Changelog: v1.6 Both version updated Fixed a bug on pilot escape Fixed helicopter crash during intro Added a second location from where the pilot will depart (check the briefing) Removed the respawn (Coop version) Re balanced the number of medikit Ifrit trucks and quads cargo are now empty with a few exception. Added a few units to better protect the airfield surrounding v1.5 Removed the virtual ammo box (VAS) Replaced Silent Takedown for the Push and Kill script by Feint. Added random unit spawn Added cinematic Intro Added alarm with reinforcement Added a 4th playable unit (Medic) Added a solo version Added some standstill sentinel units Added fog to make the mission more challenging v1.4 Added BTC Revive script (need a medkit to revive). Added Silent Takedown mod (Use the "salute key" within 3m of a target to take it down silently). Added FHQ TaskTracker to help persistence of tasks. Added a trigger to start the countdown of the pilot departure (Read the briefing for more details). Added and re-balanced units to make the mission more fun. Added more vehicles to the airport. Fixed a few bugs regarding waypoints paths. Credits & Thanks: Overall thanks to the community and Armaholic Thanks to Giallustio for his mod: =BTC= Revive [ALPHA] Thanks to Jon Hillenbrand (Feint) for his mod: Push And Kill [ALPHA] Thanks to Varanon & Alwarren for their mod: FHQ TaskTracker Special thanks to Melkior & Nothing for their testing DOWNLOAD Black Sheep v1.6 Direct Download Black Sheep v1.6 Armaholic Edited April 9, 2013 by meldorqc Update 1.6 Share this post Link to post Share on other sites
killie01 10 Posted April 8, 2013 You get shot at when you land with the boat at the beach. Just so you know :) Share this post Link to post Share on other sites
meldorqc 1 Posted April 8, 2013 If you read the briefing execution it says to watch out for sentinels. you can stop at the rock to the right just before the beach to shoot those sentinels before landing. Share this post Link to post Share on other sites
killie01 10 Posted April 8, 2013 If you read the briefing execution it says to watch out for sentinels. you can stop at the rock to the right just before the beach to shoot those sentinels before landing. yeah, didn't read that part :P Thanks for the mission :) going to test the Co-op version right now :) Share this post Link to post Share on other sites
R0T 1 Posted April 8, 2013 Hey meldorqc, i have tryed your mission and was quite funny. Just 3 things ... first maybe you add granedes and smoke to the player the second is that i have accomplished the Pilot kill task even when i never was near his quarter and at least i dont get it with the clock. In the briefing you wrote somthing about 4:45 he leaves his quarter and in the misssion beginns at 7:50. Maybe a typo ? I will add 3 Stars on Armaholic maybe you can also rate my mission CO_04_Sweep there ;) thx in advance :p Share this post Link to post Share on other sites
meldorqc 1 Posted April 8, 2013 (edited) Which version have you tried ROT, Solo ? You can find grenade and smoke grenade in ifrit trucks around the base I will make sure to change the time in the solo version. You should try the coop version with your friends, I made way more testing on that version then the solo one. The timer might be too long on the pilot departure making it to easy to kill in the Solo version. Edited April 8, 2013 by meldorqc Share this post Link to post Share on other sites
Phantom Six 25 Posted April 9, 2013 Can you also make a no-revive version? Share this post Link to post Share on other sites
meldorqc 1 Posted April 9, 2013 Sure can Phantom, will also change the location of the pilot headquarter so that he can't be sniped from the mountain top right side, I will have it by tomorrow. Share this post Link to post Share on other sites
R0T 1 Posted April 9, 2013 Jep was the solo one - I will test the coop mission in the coming days ;) Share this post Link to post Share on other sites
Spartacus20 1 Posted April 9, 2013 Hello meldorqc I tested your last mission and the helicopter will crash before reaching its position drop diver. This is the first waypoint which is not high enough (10m) To 20m, everything is ok !! Bye et thank for our mission! Share this post Link to post Share on other sites
meldorqc 1 Posted April 9, 2013 (edited) I tested your last mission and the helicopter will crash before reaching its position drop diver. Alright it's back to 20M, Both versions has been updated this morning. The timer for the pilot departure on the solo version might be to short. Keep the feedback coming :) thanks Edited April 9, 2013 by meldorqc Share this post Link to post Share on other sites
artemas 1 Posted April 9, 2013 testing the solo one on the dev build, whenever you get shot there is a huge lag spike lasting a couple seconds. other sp missions on dev don't do this. Share this post Link to post Share on other sites
meldorqc 1 Posted April 11, 2013 I will have a new version of both solo and coop mission soon, found a small bug concerning the pilot assassination and also will try to reduce the number of units in the airfield so that it's less laggy. Share this post Link to post Share on other sites
WCG 1 Posted May 12, 2013 Two of us (both newbies) tried the co-op mission today. Despite the fog, the AI spotted the boat before we ever got to the landing point. And even on land, they seemed to have no problem spotting us, even crawling in the grass, even in heavy fog, while we couldn't see them at all. But the biggest problem was that the pilot escaped before we were anywhere close. I don't see how we could have gotten there in time, even if there hadn't been any enemies and we'd run all the way. Frankly, I don't have much interest in trying it again, because we failed the mission when it had barely begun, it seemed. I mean, it wasn't even close enough to encourage another try. Of course, as I say, we were both newbies. And I don't, myself, tend to like missions with time limits. So it's probably not my kind of mission in the first place. I hate to sound so negative. Four skilled players would certainly have done better than the two of us, and they would have more positive comments, I'm sure. Thanks. Share this post Link to post Share on other sites
meldorqc 1 Posted May 24, 2013 My project is on hold for now.. will be back at it after summer. Share this post Link to post Share on other sites
armilio 14 Posted June 9, 2013 I have a problem; marksman start with no ammo. It's only my problem? Share this post Link to post Share on other sites
WCG 1 Posted June 9, 2013 I have a problem; marksman start with no ammo. It's only my problem? I remember hearing about that problem, caused by one of the updates to Arma 3 alpha. Unfortunately, this mission isn't being updated right now, so that probably won't get fixed (until fall?). Bill Share this post Link to post Share on other sites