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bus

Working around Eyefinity + Bezel Compensation

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I'm running Arma III on a Radeon 6970 at ~6000x1200. I've got it running acceptably well but the only issue I'm running into is that the positioning of the HUD elements is cut out because it renders in an area that's 'blocked out' by the bezel compensation. It makes it kind of difficult to admin the server or respond to players because the first number or two of their ID or the first letter or two of the player name who's transmitting is rendered in an unviewable area. I realize this isn't a 'fault' of the Arma engine so I'm wondering if anyone else has figured out a way to work around it or if perhaps, the AIII HUD components will eventually be placeable like the ones in TOA?

Thanks,

Bus

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for now you could try turning off bezel compensation.. it won't look as nice but you will get 100% of the image.

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