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buster0083

Creating sleeping AI units

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Has anyone got a suggestion for spawning AI units sleeping? I'm building a mission with players sabotaging laagered vehicles and if possible I'd like to have their "crews" asleep in the centre but can't conceive a way to make it happen.

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Pretty sure that there´s no animation yet for sleeping. if there was one you could give the units a WP and use playMove or switchMove

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Yeah I guess if anything I'm going to have to live with them being prone and unarmed... maybe having them sit is a better idea haha

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[] call BIS_fnc_animViewer;

kia_gunner_standup01

acts_InjuredLyingRifle01

Helper_InjuredRfl

KIA_gunner_static_low01

KIA_passenger_boat_holdleft

KIA_passenger_flatground

Edited by 2nd Ranger

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