SpecOp9 0 Posted March 26, 2013 This is the immediate dreaded part for me. Getting the 3d model to appear in my editor. Is there a template config that I can use for a static object? Share this post Link to post Share on other sites
Messiah 2 Posted March 26, 2013 The BRSSEB tutorial still works as far as I'm aware: http://ofp.gamepark.cz/_hosted/brsseb/tutorials/lesson1/lesson1_a.htm gets a basic container modeled and ingame - same rules apply, allthough there may be different classes you need to inherit from, but thats a question for later :) Share this post Link to post Share on other sites
SpecOp9 0 Posted March 26, 2013 Well, that did something. No entry bin\config.bin/CfgVehicles/AltisHotel.side At least ArmA 3 is starting to realize I got something going on. Share this post Link to post Share on other sites
Messiah 2 Posted March 26, 2013 hmmm, post your config up - you may need to define a few more things, it's inheriting from AltisHotel I assume, but seems that it can find the side (side="empty" I believe for buildings) Share this post Link to post Share on other sites
SpecOp9 0 Posted March 26, 2013 class CfgPatches { class AltisHotel { units[] = {AltisHotel}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {}; }; }; class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class NonStrategic: Building {}; class TargetTraining: NonStrategic {}; class TargetGrenade: TargetTraining {}; class AltisHotel { model="\AltisHotel\AltisHotel"; armor=20000; scope=2; displayName="Altis Hotel"; } } ----------------- I'm no programmer at all so correct me if I'm wrong, but when it says class class class class that means it's categorizing and defining where/what the addon is? ---------- Post added at 06:36 AM ---------- Previous post was at 05:58 AM ---------- Well.. I figured it out after peeking at thedog's ARP 2 class CfgPatches { class AltisHotel { units[] = {AltisHotel}; weapons[] = {}; requiredVersion = 0.1; }; }; class CfgVehicles { class All {}; class Static: All {}; class Building: Static {}; class NonStrategic: Building {}; class TargetTraining: NonStrategic {}; class TargetGrenade: TargetTraining {}; class AltisHotel: TargetGrenade { model = "\AltisHotel\AltisHotel.p3d"; armor = 20000; scope = 2; displayName = "AltisHotel"; mapSize = 0.700000; accuracy = 0.200000; }; }; Share this post Link to post Share on other sites
Messiah 2 Posted March 26, 2013 aye, you forgot to inherit values for your hotel from the previous classes you stated. Share this post Link to post Share on other sites