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dinoboy123

Difficulty Smoothing Transitions between different Terrain Surfaces

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I've spent the last day and a half trying to find the best mco and co images for my surfaces in game. However I've been stuck trying to find the perfect transition between the mud surface and the surrounding grass. The two images seem to clash with one another, with a pixilated neon green border that does no help in smoothing out where the two areas meet. I thought this was perhaps an issue with my attributes map, or sat map, however my grid is 1024 on a 10240 meter map, and my image is 16384, so it should be plenty detailed. Also, the rocky terrain has a very smooth and natural transition to the grass surface (as in the second pic) I've been messing around with different images, and noticed some darker ones clashed less with the grass, but dont adapt to the surrounding terrain image (which is a very light brown), giving a weird effect of having the ground immediately infront darker, while much lighter further away. I also tried messing with some of the rvmat values but have not had any luck with that either.

If anyone has any advice or experience with this it would be much appreciated.

Hopefully the pics will help show my problem

thanks

-andrew

bad transitioning between the mud/dirt surface to grass

http://i1308.photobucket.com/albums/s612/andrew_voorhees32/ArmA2OA2013-03-2500-06-20-72_zps6b2d57ca.png

good transitioning

http://i1308.photobucket.com/albums/s612/andrew_voorhees32/ArmA2OA2013-03-2500-05-24-56_zps4cc42e27.png

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Wild guess, but...

In "Layers.cfg" you'll have your surfaces listed with their appropriate colours... eg:

  class Colors
 {
   av_rock[]={{196, 177, 123}};
   av_sand[]={{220, 210, 102}};
[color="#FF0000"]    av_slope[]={{228, 215, 137}};[/color]
 };

Try rearranging the order they're listed in - put the "problematic surfaces" (eg: "slope") higher in the list... eg:

  class Colors
 {
[color="#B22222"]    av_slope[]={{228, 215, 137}};[/color]
   av_rock[]={{196, 177, 123}};
   av_sand[]={{220, 210, 102}};
 };

No guarantees with this one, but I've occasionally caused, and fixed, ground surface oddities by messing with the order of this list...

B

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never thought of trying that! i'll give it a shot and see if the terrains blend better

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