sold67 10 Posted March 22, 2013 I'm horribly bad at scripting can anyone help me out w/ the following: Victim.sqf: if(isdead == 1)exitwith{}; isdead = 1; _killer = _this select 0; _nearVehicles = _this select 1; _killerLicense = 0; suicided = false; _murdered = true; _killerstring = format["%1", _killer]; if (!(_killer call ISSE_UnitExists)) then { (format ["[""Died"", ""%1""] spawn Isse_AddCrimeLogEntry;kopfgeld_%1 = 0;", rolestring]) call broadcast; } else { _killedByVehicle = false; if (player == _killer) then { _murdered = false; if(typename _nearVehicles == "STRING" and INV_hunger < 100)exitwith{suicided = true;}; { if ( (speed _x > 10) and (!(isNull(driver _x))) ) then { _killer = driver _x; _killedByVehicle = true; _vehicle = typeof _x; _infos = _vehicle call INV_getitemArray; _killerlicense = (_infos select 4) select 1; _killerstring = format["%1", _killer]; }; } forEach _nearVehicles; }; if(side _killer == EAST and !isPlayer _killer) exitwith { format['["Died", "%1"] spawn Isse_AddCrimeLogEntry;kopfgeld_%1 = 0;server globalChat "%2 was killed by the military!"', player, name player] call broadcast; }; (format [" [""Died"", ""%1""] spawn Isse_AddCrimeLogEntry; if(%7 and !%5)then{server globalChat ""%3 was killed by %4""}; if (%5) then {server globalChat ""%4 hit %3 with a vehicle"";}; if(INV_hunger == 100)exitwith{server globalChat ""%3 starved to death!""}; if(player == %8) then {[%1, %5, %6] execVM ""killer.sqf""}; ", player, _killer, name player, name _killer, _killedByVehicle, _killerLicense, _murdered, _killerstring]) call broadcast; }; //kopfgeld_%1 = 0; It's a life mission script, but I want it like the TLR mission to be able to tell you if the person who was killed was armed or unarmed in the death message. I really don't know where to start any help is appreciated. Share this post Link to post Share on other sites