cheesus182 10 Posted March 21, 2013 (edited) Hey guys, Ive been trying to make an AI play an animation where he lies on the ground and coughs, yet he just wont do it! I created a AI Pilot and called him "M1" Then I gave him a move waypoint and in the waypoints ON ACT I wrote this: M1 playmove "acts_InjuredCoughRifle02"; M1 disableAI "ANIM" The AI soldier either just stands still not doing anything, runs endlessly forward or glitches all over the place. Assuming the animation plays only for a couple of seconds (Faster than my game loads the map), I decided to place a trigger which is set to "Repetedly", "Detected By Blufor" and with the same code in the ON ACT line. Is this correct? Can someone explain to me whats wrong with this setup and how I fix it? Would really appreciate some help on this! Thanks! Side question. Is there any accurate way to place an animated AI? I mean when they are leaning against a wall or something. Can I place them properly? In a 2D view its a little tricky and the 3D editor is a bit... Edited March 21, 2013 by cheesus182 Share this post Link to post Share on other sites