ImStereotype 1 Posted March 21, 2013 I am creating a simple Free For All mission and was curious if there is an "init" command I can put in a trigger to end the mission when 1 player is left alive. Thanks in advance. Share this post Link to post Share on other sites
tryteyker 28 Posted March 21, 2013 waitUntil {(count allUnits) <= 1}; endMission "END1"; Put this in an external script executed via init.sqf. Trigger version: Condition: (count allUnits) <= 1 Trigger Type: End #1 Set to Anybody, present. Repeatedly aswell. Share this post Link to post Share on other sites