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ImStereotype

Trigger to end mission when 1 player is left alive.

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I am creating a simple Free For All mission and was curious if there is an "init" command I can put in a trigger to end the mission when 1 player is left alive.

Thanks in advance.

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waitUntil {(count allUnits) <= 1};
endMission "END1";

Put this in an external script executed via init.sqf.

Trigger version:

Condition: (count allUnits) <= 1

Trigger Type: End #1

Set to Anybody, present. Repeatedly aswell.

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