peeps 0 Posted March 20, 2013 having another issue :D Feels like i've been spamming these forums for the past few days, apolagies for that. can someone explain to me what im doing wrong please. I've looked around and from what I can tell everything is correct. Ok so the server is running this: for [{}, {(cs_roundtime != 0) AND (!CS_bombplanted)}, {cs_roundtime = cs_roundtime - 1}] do { publicvariable "cs_roundtime"; if !(isdedicated) then {call cs_fnc_showroundtime}; sleep 1; }; As you can see it is counting down and broadcasting the number to the clients. There is an addaction on the mission that executes the following: if (_canplant) then { CS_bombplanted = true; publicvariable "cs_bombplanted"; }; The problem im having is that the loop running on the server isn't ending when a client presses the addaction. From my understanding shouldn't the client be telling everyone that cs_bombplanted has changed to true and as such the condition in the for loop should be true? Thanks for any help you guys can give. PS bonus points if you can guess what im trying to make :D Share this post Link to post Share on other sites
eagledude4 3 Posted June 24, 2013 Is this in a mission or an addon? Maybe the issue is with case sensativity? Try: cs_bombplanted = true; publicvariable "cs_bombplanted"; I would also suggest having all your CS be either upper or lower case for consistency. Also, is it a nuke? Share this post Link to post Share on other sites