BullyBoii 10 Posted March 20, 2013 As you know in the mulitplayer in arma the player has to join the game, select their unit, download the mission and then they start to play However, the mulitplayer causes the player to spawn even before the player can see or play. i am trying to hold a script that will allow not start until the player can move be himself, how do you do this. Im sure that there is a way around this, and i would be very greatfull if someone can please share this information with me Thanks Share this post Link to post Share on other sites
XSOF - Toxx 10 Posted March 20, 2013 Do you mean this by chance? waituntil {!isnil "bis_fnc_init"}; Share this post Link to post Share on other sites
HitmanFF 6 Posted March 20, 2013 This thread referring to onPreloadFinished is for ArmA 2, but it works form ArmA 3 as well (I just did a quick check). Share this post Link to post Share on other sites