nerkaid 1 Posted March 19, 2013 (edited) Hi, First of all sorry my English. I'm noob on the missiond editor, I've only used since the Arma 3 release. I'm trying to put some object (EMPTY->OBJECTS) on my mission, simulating a drug laboratory. All this object are on the second floor of a building. I set they at 4 height but the objects are floating until I don't shot him. It's like "enableSimulation" was off until I shot. Somebody know what I'm doin wrong? On this video, at second 40, you could watch what I'm telling: The only object that seems feel the gravity before been shot it's the "Old Ammo Box". Maybe on the Arma 3 objects it's missing some internal data?Then, another question. I want that, to accomplished a task, the player have to destroy one ammo box. How could I do it? I tried with a trigger "no present" synchronized with the object, but it seems don't work... Thanks in advance, and best regards! Edited March 19, 2013 by nerkaid Share this post Link to post Share on other sites
nerkaid 1 Posted March 19, 2013 I've added a video where you can see what happens. Share this post Link to post Share on other sites