pd3 25 Posted March 19, 2013 I'm creating an assassination mission, and I was trying to figure out a way to ensure players actually had to assault the compound in which the target resides. This, instead of the players potentially getting their hands on some sort of explosive ordnance and saturating the area with explosives and then retreating. I'm trying to create a "confirm kill" action which triggers a mission objective so that the players are forced to venture into the target area and personally ensure the target is dispatched. Share this post Link to post Share on other sites
cuel 25 Posted March 19, 2013 Put a trigger on the target blufor present and have the condition be like !alive assassinationtarget && this Share this post Link to post Share on other sites