Andrew 1 Posted March 15, 2013 (edited) Hi. I am trying to create table surface with reflection. But I have trouble - the reflection is not showed in the shadow, when the sun shines the reflection works well, but the table is most time in the shadow and reflection is invisible. You can see on the screenshot that lit part of the table has reflection but another part hasn't reflection. How can I fix it? rvmat for the table surface: ---glass_reflection.rvmat--- ambient[]={1,1,1,1}; diffuse[]={1,1,1,1}; forcedDiffuse[]={0,0,0,0}; emmisive[]={0,0,0,1}; specular[]={1,1,1,0}; specularPower=21.299999; renderFlags[]= { "NoAlphaWrite" }; nextPass="MyHouse\glass-pass2.rvmat"; PixelShaderID="Glass"; VertexShaderID="Glass"; class Stage1 { texture="#(ai,64,64,1)fresnelGlass()"; uvSource="none"; }; class Stage2 { texture="MyHouse\env.paa"; uvSource="none"; }; ---glasspass2.rvmat--- ambient[]={1.000000,1.000000,1.000000,1.000000}; diffuse[]={1.000000,1.000000,1.000000,1.000000}; forcedDiffuse[]={0.000000,0.000000,0.000000,0.000000}; emmisive[]={0.000000,0.000000,0.000000,1.000000}; specular[]={0.000000,0.000000,0.000000,0.000000}; specularPower=0.000000; renderFlags[]= { "NoColorWrite" }; PixelShaderID="AlphaShadow"; VertexShaderID="Basic"; Edited March 19, 2013 by Max Power Share this post Link to post Share on other sites