Jump to content
Sign in to follow this  
rooster

own respawn script not working. pls help.

Recommended Posts

Hi,

I am trying to write my first serious script in ARMA. But I can't get it to work.

So here is the problem to be solved:

I want all players in a multiplayergame to respawn. All "real" players (no AI and no playable units).

I'm just focussing on BLUFOR site here.

A dead player should respawn at the location of the other alive players. And if noone is alive, all should respawn at the base.

My approach:

Every "real" player gets an Empty marker attached to his/her position. The name is respawn_westx (x is a consecutive number, e.g. player01 has the marker respawn_west01).

By this way, a number of possible respawn points is set.

In the description.ext:

respawn = "BASE";
respawndelay = "45";

My respawn.sqf:

//set private variables
private ["_mpcount", "_base_x", "_base_y", "_mpnames", "_currentplayer", "_i", "_markername", "_markerstr"];
//number of real players (not AI)
_mpcount = 6;
//base coordinates
_base_x = 3285;
_base_y = 2928;

//get playable unit objects
for [{_i=0}, {_i<_mpcount}, {_i=_i+1}] do {
_currentplayer = _this select _i;
_mpnames = _mpnames + [_currentplayer];
};

//while player is initialized
while {not isnull player} do {
//put all real (not AI) and alive players in an array
for [{_i=0}, {_i<_mpcount}, {_i=_i+1}] do {
	_currentplayer = _mpnames select _i;
	if (isPlayer _currentplayer && alive _currentplayer) then {
		_markername = format ["respawn_west%1", _i];
		_markerstr = createMarker [_markername, [1,1]];
		_markerstr setMarkerShape "ICON";
		_markername setMarkerType "mil_dot";
		_markername setmarkerpos getpos _currentplayer;
	};
};
//place respawn_westBASE if no player is alive
if (count _mp == 0) then {
	_markerstr = createMarker ["respawn_westBASE", [1,1]];
	_markerstr setMarkerShape "ICON";
	_markername setMarkerType "b_air";
	_markername setmarkerpos [_base_x,_base_y];
};
sleep 1;
};

I've set the marker to something visible, to see what happens.

But the problem is, nothing happens.

There are also no errors displayed in the arma3.rpt...!

So please help: Where is my error in reasoning and how can I get this to work?

Greetings

rooster

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×