TacoTuesday 1 Posted March 10, 2013 I am trying to figure out how to make a trigger go off when all living player units are in the trigger area. How would I go about this? I imagine its something to do with this; (player in thislist) but I am not sure. From what I understand that would fire off when any player enters that area, not all alive players. Share this post Link to post Share on other sites
warlock89 10 Posted March 11, 2013 Group the trigger with the unit group and set the trigger to activate once when present, and under activation you put "Whole group". Share this post Link to post Share on other sites
cuel 25 Posted March 11, 2013 COOP? Try this. {isPlayer _x} count thisList == count playableUnits Share this post Link to post Share on other sites