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Rafterman

Sound alarm + AI searching for enemy players

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Hey!

I have a mission, where I have trigger, which activates when OPFOR detects BLUFOR and with activation of the trigger, a sound alarm starts playing. Now I wonder how I can do that when the sound starts playing, all AI players starts looking for/attacking the intruders (real players) and if possible, to make an heli take-off from the enemy base and search for us too?

Thank you!

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Have you worked out how to deactivate the alarm yet Mate? I'm after the alarm being triggered when blufor are detected by opfor but I want my player (blufor) to walk to a building & the alarm will deactivate.

Cheers

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