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TacoTuesday

Having Trouble getting a helicopter to Transport Unload

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Yes, players see it happening.

Yes it is, but something with it is not working in this instance.

---------- Post added at 15:31 ---------- Previous post was at 14:37 ----------

Update: I attempted to give each group a GET OUT waypoint synced to the TRANSPORT UNLOAD waypoint for the pilot

Had the team leaders run toward the waypoint instead of getting in the helicopter and the helicopter still just hovering.

At this point I am really unsure of what is causing the issue.

I manage to have the pilot land while still being in the heli by unsyncing the unload transport waypoint with the troop's get out waypoint. So far I just got one of the cargo troop to leave the heli I still need to tweak a few things to get the rest out. There wasn't hardly any scripting done except for assigning a name of the heli pad, the helicopter, and the pilot and cargo units with driver and cargo assignments followed by the unload waypoint on act having:

heli1 land "land"; doGetOut medic01;

It's not the cleanest way I'm sure, but watching the multiple youtube Arma II video tutorials on the subject it just didn't work for Arma III for some odd reason. So my experience so far with the editor is to try unsyncing and applying the additional code to get your troops to disembark on the unload waypoint.

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It's not the cleanest way I'm sure, but watching the multiple youtube Arma II video tutorials on the subject it just didn't work for Arma III for some odd reason. So my experience so far with the editor is to try unsyncing and applying the additional code to get your troops to disembark on the unload waypoint.

That was the way i done it first time till i made a script similar to berkan what you have to set waypoints up perfect and with script i made and setting up the timer correct after few hours of work, i made heli fly just inches above water at a fast speed and then with the timer the heli slows down to pretty much a hovering motion in which it kicks out units without having to land so its perfect way to get units unloaded into water without actually using a land pad. units dont get injured and heli flies of without hitting water.

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