R3ality 1 Posted March 9, 2013 Hi, Here's a small script I originally posted on armaholic. It may be useful when debugging the gear player is holding/has equipped.. File source: debugGear.sqf /* @file Version: v0.1 @file name: debugGear.sqf @file Author: R3 @file edit: 3/6/2013 @file Description: Print debug info of player gear through action menu item @usage: Put in init field of some object: this addAction ["DEBUG GEAR INFO", "debugGear.sqf"]; */ _obj = _this select 0; //the object that had the action _caller = _this select 1; //unit that called the action _id = _this select 2; //id of the action _outp = "HEADGEAR = " + (headgear _caller) + "\n\nGOGGLES = " + (goggles _caller) + "\n\nPRIM. WEAPON = " + (primaryWeapon _caller) + " = " + (str primaryWeaponItems _caller) + "\n\nSEC. WEAPON = " + (secondaryWeapon _caller) + " = " + (str secondaryWeaponItems _caller) + "\n\nHANDGUN = " + (handgunWeapon _caller) + " = " + (str handgunItems _caller) + "\n\nASSIGNED ITEMS = " + (str assignedItems _caller) + "\n\nUNIFORM = " + (uniform _caller) + " = " + (str uniformItems _caller) + "\n\nVEST = " + (vest _caller) + " = " + (str vestItems _caller) + "\n\nBACKPACK = " + (backpack _caller) + " = " + (str backpackItems _caller); //+ "\n\nALL WEAPONS = " + (str weapons _caller) //+ "\n\nALL MAGAZINES = " + (str magazines _caller); titleText [_outp, "BLACK IN", 30]; //print our info Usage: Add the following into the "initialization" field of any object this addAction ["DEBUG GEAR INFO", "debugGear.sqf"]; ..then player just needs to use the action menu on that object by selecting "DEBUG GEAR INFO" - I added it to a ammo container but it should work on any object.. It should look something like this: It is also available for download by the armaholic guys and listed on their forums Share this post Link to post Share on other sites