sproyd 2 Posted March 9, 2013 I'm not new to Arma but I'm new to editing so I'm sure there is a simple answer to this; How do I make it so that units are not stationary upon mission load? Like, I want a rescue boat to be going at full speed (with the player as passenger) as soon as the mission starts - rather than having the AI driver start up the engine and go to a waypoint. Also (another basic question I'm sure), how do I make the player a passenger in a vehicle upon load? Thanks team Share this post Link to post Share on other sites
tryteyker 28 Posted March 9, 2013 First question, try something like this in the init.sqf: boat setVelocity [(sin (getDir boat)) * 5, (cos (getDir boat)) * 5, 0.1]; boat engineon true; This gives it a little push which should be enough. For the second question, just put this in the players init line: player moveincargo boat; Share this post Link to post Share on other sites
loyalguard 15 Posted March 9, 2013 Check out this thread with a similar question: http://forums.bistudio.com/showthread.php?124003-How-to-make-a-vehicle-start-moving-when-you-begin-mission Share this post Link to post Share on other sites
sproyd 2 Posted March 10, 2013 First question, try something like this in the init.sqf: boat setVelocity [(sin (getDir boat)) * 5, (cos (getDir boat)) * 5, 0.1]; boat engineon true; This gives it a little push which should be enough. For the second question, just put this in the players init line: player moveincargo boat; Thanks for your no nonsense answer. I know some of this stuff is basic and we all appreciate the experienced guys helping the influx of editor noobs. Share this post Link to post Share on other sites