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Echo5Hotel

ACE HALO Issue

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I am having some problems creating a mission that has a HALO insertion at the beginning. I am trying to use the ACE HALO script and started out with the following in the init line of each of the player units:

this addweapon "ACE_ParachutePack"; this setpos [getpos this select 0, getpos this select 1,(getpos this select 2) +1500]; _nil = this spawn { sleep 1; [_this] execvm "\x\ace\addons\sys_eject\jumpout_cord.sqf"; };

The effect was that all of us were in the HALO positions but only the group leader had the capability of pulling the rip cord on a chute. None of the other players had the action available to them and became large lawn darts.

Then I tried the following, just changing the "this" before the calling of the ACE HALO script:

this addweapon "ACE_ParachutePack"; this setpos [getpos this select 0, getpos this select 1,(getpos this select 2) +1500]; _nil = this spawn { sleep 1; this execvm "\x\ace\addons\sys_eject\jumpout_cord.sqf"; };

This had the effect of all of us falling feet first in combat ready position and none of the players having the ability to deploy their chute.

Can anyone point out to me what I am doing wrong?

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