tambovskya 1 Posted March 8, 2013 Example: 1. There is a helicopter, and inside is an AI. I set a waypoint - move. I would like that helicopter to move when enemy has entered the trigger area. In this case Helicopter is Opfor, and enemy is Blufor. Share this post Link to post Share on other sites
HapShrap 10 Posted March 8, 2013 Check out this Youtube series of videos, a great introduction to the core functions of the Editor including how to use the waypoints and triggers It was created for Arma II but is the same for III. Share this post Link to post Share on other sites