bigpickle 0 Posted March 7, 2013 I could just be me but I'm sure most of the content is protected in terms of sounds? I've been able to patch mortars and mortar impacts, grenade throw and grenade launcher (impacts don't patch for both). Nlaw & RPG launches & impacts Patched, ie rocket impacts and missile impacts appear workable. Helicopters i cannot patch also, I have yet to try anything else but I'm thinking that most things gonna be protected. Can anyone confirm the class names for : Hand grenades - class Grenade : GrenadeHand :Default Under slung Grenades - class G_40mm_HE : GrenadeBase : GrenadeCore : Default Helicopter - class MH9_Base_F : Helicopter_Base_H : Helicopter_Base_F : Helicopter Any help here would be very gratefully appreciated. Thanks Share this post Link to post Share on other sites
loyalguard 15 Posted March 7, 2013 A quick peek at the configs in the SIX Config Browser show the following: GrenadeHand - access is 3 (no modifiction) G_40mm_HE - access is 3 (no modifiction) MH9_Base_F - access is 0 (modifiable) Share this post Link to post Share on other sites
bigpickle 0 Posted March 7, 2013 Thanks for that info, I'm not used to the layout of SIX find it a little confusing, not sure where to look for that indicator about modification. My MH9 sound patch don't work sadly so I'm not sure what I'm doing wrong there as my class names are correct. Will the modification levels change do you think? ---------- Post added at 16:00 ---------- Previous post was at 15:48 ---------- Thanks for that info, I'm not used to the layout of SIX find it a little confusing, not sure where to look for that indicator about modification. My MH9 sound patch don't work sadly so I'm not sure what I'm doing wrong there as my class names are correct. Will the modification levels change do you think? E.G this is how my little bird currently goes class wise: class Air class Helicopter class Helicopter_Base_F : Helicopter class Helicopter_Base_H : Helicopter_Base_F class MH9_Base_F : Helicopter_Base_H class B_MH9_F : MH9_Base_F class AH9_Base_F : MH9_Base_F class B_AH9_F : MH9_Base_F I'm pretty sure I haven't broken any inheritance but still stock sounds. Share this post Link to post Share on other sites
loyalguard 15 Posted March 7, 2013 Looks for access = #, that's what tells you what is protected or not. You may have to look at the full config. Value meanings are here: ​https://community.bistudio.com/wiki/CfgWeapons_Config_Reference#TokenNames Share this post Link to post Share on other sites