WareWolf 0 Posted July 10, 2002 Hey, In trying to design maps that cater for many tastes, i.e. the fps/footsoldier folks, the tank/apc crew folks and the aircraft folks, I am continually running into one major game design problem... IF I put the side's bases close enough to be traversed on foot / by road in a sufficiently short time to keep the game interesting, then as soon as anyone gets airborne in a helicopter/jet ALL units come withing their radar/targeting range, leading to spawnkilling and other antisocial behaviour. I know that in the vehicles with 'radar', the range of that radar is set by the class-property 'irScanRange' within their Config.cpp files. There doesn't seem to be any command in OFP that allows direct manipulation of such properties from the mission map/editor, like "this.SetProperty("name",value)" and there is no command to set this value directly either as far as I can tell. _If_ there is a way of doing this without actually de-pbo-ing a vehicle and re-making it as an addon I would very much like to know.. If there is NO way of doing this presently, then could I request ability to tweak class-properties of vehicles etc. ourselves to better suit the game map we wish to create? WareWolf Share this post Link to post Share on other sites